VisibilityEnabler2D.physicsProcessParent

If true the parent's Node._physicsProcess will be stopped.

  1. bool physicsProcessParent [@property getter]
  2. bool physicsProcessParent [@property setter]
    struct VisibilityEnabler2D
    @nogc nothrow @property
    void
    physicsProcessParent
    (
    bool v
    )

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