Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the delta variable should be constant.
It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with setPhysicsProcess.
Corresponds to the NOTIFICATION_PHYSICS_PROCESS notification in GodotObject._notification.
Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the delta variable should be constant. It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with setPhysicsProcess. Corresponds to the NOTIFICATION_PHYSICS_PROCESS notification in GodotObject._notification.