Node.rpcConfig

Changes the RPC mode for the given method to the given mode. See MultiplayerAPI.rpcmode. An alternative is annotating methods and properties with the corresponding keywords (remote, master, puppet, remotesync, mastersync, puppetsync). By default, methods are not exposed to networking (and RPCs). Also see rset and rsetConfig for properties.

struct Node
@nogc nothrow
void
rpcConfig
(
StringArg0
)
(
in StringArg0 method
,
in long mode
)

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