Node.rsetConfig

Changes the RPC mode for the given property to the given mode. See MultiplayerAPI.rpcmode. An alternative is annotating methods and properties with the corresponding keywords (remote, master, puppet, remotesync, mastersync, puppetsync). By default, properties are not exposed to networking (and RPCs). Also see rpc and rpcConfig for methods.

struct Node
@nogc nothrow
void
rsetConfig
(
StringArg0
)
(
in StringArg0 property
,
in long mode
)

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