Returns true if the node can process while the scene tree is paused (see setPauseMode). Always returns true if the scene tree is not paused, and false if the node is not in the tree. FIXME: Why FAIL_COND?
See Implementation
Returns true if the node can process while the scene tree is paused (see setPauseMode). Always returns true if the scene tree is not paused, and false if the node is not in the tree. FIXME: Why FAIL_COND?