Value | Meaning |
---|---|
pauseModeInherit0 | |
duplicateSignals1 | |
pauseModeStop1 | |
duplicateGroups2 | |
pauseModeProcess2 | |
duplicateScripts4 | |
duplicateUseInstancing8 | |
notificationEnterTree10 | Notification received when the node enters a SceneTree. |
notificationExitTree11 | Notification received when the node is about to exit a SceneTree. |
notificationMovedInParent12 | Notification received when the node is moved in the parent. |
notificationReady13 | Notification received when the node is ready. See _ready. |
notificationPaused14 | Notification received when the node is paused. |
notificationUnpaused15 | Notification received when the node is unpaused. |
notificationPhysicsProcess16 | Notification received every frame when the physics process flag is set (see setPhysicsProcess). |
notificationProcess17 | Notification received every frame when the process flag is set (see setProcess). |
notificationParented18 | Notification received when a node is set as a child of another node. Note that this doesn't mean that a node entered the Scene Tree. |
notificationUnparented19 | Notification received when a node is unparented (parent removed it from the list of children). |
notificationInstanced20 | Notification received when the node is instanced. |
notificationDragBegin21 | Notification received when a drag begins. |
notificationDragEnd22 | Notification received when a drag ends. |
notificationPathChanged23 | Notification received when the node's NodePath changed. |
notificationTranslationChanged24 | Notification received when translations may have changed. Can be triggered by the user changing the locale. Can be used to respond to language changes, for example to change the UI strings on the fly. Useful when working with the built-in translation support, like GodotObject.tr. |
notificationInternalProcess25 | Notification received every frame when the internal process flag is set (see setProcessInternal). |
notificationInternalPhysicsProcess26 | Notification received every frame when the internal physics process flag is set (see setPhysicsProcessInternal). |