Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their _ready callbacks get triggered first, and the parent node will receive the ready notification afterwards.
Corresponds to the NOTIFICATION_READY notification in GodotObject._notification. See also the onready keyword for variables.
Usually used for initialization. For even earlier initialization, GodotObject._init may be used. Also see _enterTree.
Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their _ready callbacks get triggered first, and the parent node will receive the ready notification afterwards. Corresponds to the NOTIFICATION_READY notification in GodotObject._notification. See also the onready keyword for variables. Usually used for initialization. For even earlier initialization, GodotObject._init may be used. Also see _enterTree.