Node._ready

Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their _ready callbacks get triggered first, and the parent node will receive the ready notification afterwards. Corresponds to the NOTIFICATION_READY notification in GodotObject._notification. See also the onready keyword for variables. Usually used for initialization. For even earlier initialization, GodotObject._init may be used. Also see _enterTree.

struct Node
@nogc nothrow
void
_ready
()

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