VisibilityEnabler2D.pauseParticles

If true Particles2D nodes will be paused.

  1. bool pauseParticles [@property getter]
  2. bool pauseParticles [@property setter]
    struct VisibilityEnabler2D
    @nogc nothrow @property
    void
    pauseParticles
    (
    bool v
    )

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