godot-d v0.1.1 (2018-11-04T13:23:39Z)
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WebSocketPeer.setWriteMode
godot
websocketpeer
WebSocketPeer
Sets the socket to use the given
writemode
.
struct
WebSocketPeer
@
nogc
nothrow
void
setWriteMode
(
in
long
mode
)
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websocketpeer
WebSocketPeer
aliases
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close
getConnectedHost
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getWriteMode
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setWriteMode
wasStringPacket
static functions
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_GODOT_internal_name
Sets the socket to use the given writemode.