1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.animationnodeadd3; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.animationnode; 24 import godot.resource; 25 import godot.reference; 26 /** 27 28 */ 29 @GodotBaseClass struct AnimationNodeAdd3 30 { 31 enum string _GODOT_internal_name = "AnimationNodeAdd3"; 32 public: 33 @nogc nothrow: 34 union { godot_object _godot_object; AnimationNode _GODOT_base; } 35 alias _GODOT_base this; 36 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 37 package(godot) __gshared bool _classBindingInitialized = false; 38 package(godot) static struct _classBinding 39 { 40 __gshared: 41 @GodotName("set_use_sync") GodotMethod!(void, bool) setUseSync; 42 @GodotName("is_using_sync") GodotMethod!(bool) isUsingSync; 43 } 44 bool opEquals(in AnimationNodeAdd3 other) const { return _godot_object.ptr is other._godot_object.ptr; } 45 AnimationNodeAdd3 opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 46 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 47 mixin baseCasts; 48 static AnimationNodeAdd3 _new() 49 { 50 static godot_class_constructor constructor; 51 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AnimationNodeAdd3"); 52 if(constructor is null) return typeof(this).init; 53 return cast(AnimationNodeAdd3)(constructor()); 54 } 55 @disable new(size_t s); 56 /** 57 58 */ 59 void setUseSync(in bool enable) 60 { 61 checkClassBinding!(typeof(this))(); 62 ptrcall!(void)(_classBinding.setUseSync, _godot_object, enable); 63 } 64 /** 65 66 */ 67 bool isUsingSync() const 68 { 69 checkClassBinding!(typeof(this))(); 70 return ptrcall!(bool)(_classBinding.isUsingSync, _godot_object); 71 } 72 /** 73 74 */ 75 @property bool sync() 76 { 77 return isUsingSync(); 78 } 79 /// ditto 80 @property void sync(bool v) 81 { 82 setUseSync(v); 83 } 84 }