1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.animationnodeblendtree; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.animationrootnode; 24 import godot.animationnode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 29 */ 30 @GodotBaseClass struct AnimationNodeBlendTree 31 { 32 enum string _GODOT_internal_name = "AnimationNodeBlendTree"; 33 public: 34 @nogc nothrow: 35 union { godot_object _godot_object; AnimationRootNode _GODOT_base; } 36 alias _GODOT_base this; 37 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 38 package(godot) __gshared bool _classBindingInitialized = false; 39 package(godot) static struct _classBinding 40 { 41 __gshared: 42 @GodotName("add_node") GodotMethod!(void, String, AnimationNode, Vector2) addNode; 43 @GodotName("get_node") GodotMethod!(AnimationNode, String) getNode; 44 @GodotName("remove_node") GodotMethod!(void, String) removeNode; 45 @GodotName("rename_node") GodotMethod!(void, String, String) renameNode; 46 @GodotName("has_node") GodotMethod!(bool, String) hasNode; 47 @GodotName("connect_node") GodotMethod!(void, String, long, String) connectNode; 48 @GodotName("disconnect_node") GodotMethod!(void, String, long) disconnectNode; 49 @GodotName("set_node_position") GodotMethod!(void, String, Vector2) setNodePosition; 50 @GodotName("get_node_position") GodotMethod!(Vector2, String) getNodePosition; 51 @GodotName("set_graph_offset") GodotMethod!(void, Vector2) setGraphOffset; 52 @GodotName("get_graph_offset") GodotMethod!(Vector2) getGraphOffset; 53 @GodotName("_tree_changed") GodotMethod!(void) _treeChanged; 54 @GodotName("_node_changed") GodotMethod!(void, String) _nodeChanged; 55 } 56 bool opEquals(in AnimationNodeBlendTree other) const { return _godot_object.ptr is other._godot_object.ptr; } 57 AnimationNodeBlendTree opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 58 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 59 mixin baseCasts; 60 static AnimationNodeBlendTree _new() 61 { 62 static godot_class_constructor constructor; 63 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AnimationNodeBlendTree"); 64 if(constructor is null) return typeof(this).init; 65 return cast(AnimationNodeBlendTree)(constructor()); 66 } 67 @disable new(size_t s); 68 /// 69 enum Constants : int 70 { 71 /** 72 73 */ 74 connectionOk = 0, 75 /** 76 77 */ 78 connectionErrorNoInput = 1, 79 /** 80 81 */ 82 connectionErrorNoInputIndex = 2, 83 /** 84 85 */ 86 connectionErrorNoOutput = 3, 87 /** 88 89 */ 90 connectionErrorSameNode = 4, 91 /** 92 93 */ 94 connectionErrorConnectionExists = 5, 95 } 96 /** 97 98 */ 99 void addNode(StringArg0)(in StringArg0 name, AnimationNode node, in Vector2 position = Vector2(0, 0)) 100 { 101 checkClassBinding!(typeof(this))(); 102 ptrcall!(void)(_classBinding.addNode, _godot_object, name, node, position); 103 } 104 /** 105 106 */ 107 Ref!AnimationNode getNode(StringArg0)(in StringArg0 name) const 108 { 109 checkClassBinding!(typeof(this))(); 110 return ptrcall!(AnimationNode)(_classBinding.getNode, _godot_object, name); 111 } 112 /** 113 114 */ 115 void removeNode(StringArg0)(in StringArg0 name) 116 { 117 checkClassBinding!(typeof(this))(); 118 ptrcall!(void)(_classBinding.removeNode, _godot_object, name); 119 } 120 /** 121 122 */ 123 void renameNode(StringArg0, StringArg1)(in StringArg0 name, in StringArg1 new_name) 124 { 125 checkClassBinding!(typeof(this))(); 126 ptrcall!(void)(_classBinding.renameNode, _godot_object, name, new_name); 127 } 128 /** 129 130 */ 131 bool hasNode(StringArg0)(in StringArg0 name) const 132 { 133 checkClassBinding!(typeof(this))(); 134 return ptrcall!(bool)(_classBinding.hasNode, _godot_object, name); 135 } 136 /** 137 138 */ 139 void connectNode(StringArg0, StringArg2)(in StringArg0 input_node, in long input_index, in StringArg2 output_node) 140 { 141 checkClassBinding!(typeof(this))(); 142 ptrcall!(void)(_classBinding.connectNode, _godot_object, input_node, input_index, output_node); 143 } 144 /** 145 146 */ 147 void disconnectNode(StringArg0)(in StringArg0 input_node, in long input_index) 148 { 149 checkClassBinding!(typeof(this))(); 150 ptrcall!(void)(_classBinding.disconnectNode, _godot_object, input_node, input_index); 151 } 152 /** 153 154 */ 155 void setNodePosition(StringArg0)(in StringArg0 name, in Vector2 position) 156 { 157 checkClassBinding!(typeof(this))(); 158 ptrcall!(void)(_classBinding.setNodePosition, _godot_object, name, position); 159 } 160 /** 161 162 */ 163 Vector2 getNodePosition(StringArg0)(in StringArg0 name) const 164 { 165 checkClassBinding!(typeof(this))(); 166 return ptrcall!(Vector2)(_classBinding.getNodePosition, _godot_object, name); 167 } 168 /** 169 170 */ 171 void setGraphOffset(in Vector2 offset) 172 { 173 checkClassBinding!(typeof(this))(); 174 ptrcall!(void)(_classBinding.setGraphOffset, _godot_object, offset); 175 } 176 /** 177 178 */ 179 Vector2 getGraphOffset() const 180 { 181 checkClassBinding!(typeof(this))(); 182 return ptrcall!(Vector2)(_classBinding.getGraphOffset, _godot_object); 183 } 184 /** 185 186 */ 187 void _treeChanged() 188 { 189 Array _GODOT_args = Array.empty_array; 190 String _GODOT_method_name = String("_tree_changed"); 191 this.callv(_GODOT_method_name, _GODOT_args); 192 } 193 /** 194 195 */ 196 void _nodeChanged(StringArg0)(in StringArg0 node) 197 { 198 Array _GODOT_args = Array.empty_array; 199 _GODOT_args.append(node); 200 String _GODOT_method_name = String("_node_changed"); 201 this.callv(_GODOT_method_name, _GODOT_args); 202 } 203 /** 204 205 */ 206 @property Vector2 graphOffset() 207 { 208 return getGraphOffset(); 209 } 210 /// ditto 211 @property void graphOffset(Vector2 v) 212 { 213 setGraphOffset(v); 214 } 215 }