1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.animationnodestatemachinetransition; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.resource; 24 import godot.reference; 25 /** 26 27 */ 28 @GodotBaseClass struct AnimationNodeStateMachineTransition 29 { 30 enum string _GODOT_internal_name = "AnimationNodeStateMachineTransition"; 31 public: 32 @nogc nothrow: 33 union { godot_object _godot_object; Resource _GODOT_base; } 34 alias _GODOT_base this; 35 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 36 package(godot) __gshared bool _classBindingInitialized = false; 37 package(godot) static struct _classBinding 38 { 39 __gshared: 40 @GodotName("set_switch_mode") GodotMethod!(void, long) setSwitchMode; 41 @GodotName("get_switch_mode") GodotMethod!(AnimationNodeStateMachineTransition.SwitchMode) getSwitchMode; 42 @GodotName("set_auto_advance") GodotMethod!(void, bool) setAutoAdvance; 43 @GodotName("has_auto_advance") GodotMethod!(bool) hasAutoAdvance; 44 @GodotName("set_advance_condition") GodotMethod!(void, String) setAdvanceCondition; 45 @GodotName("get_advance_condition") GodotMethod!(String) getAdvanceCondition; 46 @GodotName("set_xfade_time") GodotMethod!(void, double) setXfadeTime; 47 @GodotName("get_xfade_time") GodotMethod!(double) getXfadeTime; 48 @GodotName("set_disabled") GodotMethod!(void, bool) setDisabled; 49 @GodotName("is_disabled") GodotMethod!(bool) isDisabled; 50 @GodotName("set_priority") GodotMethod!(void, long) setPriority; 51 @GodotName("get_priority") GodotMethod!(long) getPriority; 52 } 53 bool opEquals(in AnimationNodeStateMachineTransition other) const { return _godot_object.ptr is other._godot_object.ptr; } 54 AnimationNodeStateMachineTransition opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 55 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 56 mixin baseCasts; 57 static AnimationNodeStateMachineTransition _new() 58 { 59 static godot_class_constructor constructor; 60 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AnimationNodeStateMachineTransition"); 61 if(constructor is null) return typeof(this).init; 62 return cast(AnimationNodeStateMachineTransition)(constructor()); 63 } 64 @disable new(size_t s); 65 /// 66 enum SwitchMode : int 67 { 68 /** 69 70 */ 71 switchModeImmediate = 0, 72 /** 73 74 */ 75 switchModeSync = 1, 76 /** 77 78 */ 79 switchModeAtEnd = 2, 80 } 81 /// 82 enum Constants : int 83 { 84 switchModeImmediate = 0, 85 switchModeSync = 1, 86 switchModeAtEnd = 2, 87 } 88 /** 89 90 */ 91 void setSwitchMode(in long mode) 92 { 93 checkClassBinding!(typeof(this))(); 94 ptrcall!(void)(_classBinding.setSwitchMode, _godot_object, mode); 95 } 96 /** 97 98 */ 99 AnimationNodeStateMachineTransition.SwitchMode getSwitchMode() const 100 { 101 checkClassBinding!(typeof(this))(); 102 return ptrcall!(AnimationNodeStateMachineTransition.SwitchMode)(_classBinding.getSwitchMode, _godot_object); 103 } 104 /** 105 106 */ 107 void setAutoAdvance(in bool auto_advance) 108 { 109 checkClassBinding!(typeof(this))(); 110 ptrcall!(void)(_classBinding.setAutoAdvance, _godot_object, auto_advance); 111 } 112 /** 113 114 */ 115 bool hasAutoAdvance() const 116 { 117 checkClassBinding!(typeof(this))(); 118 return ptrcall!(bool)(_classBinding.hasAutoAdvance, _godot_object); 119 } 120 /** 121 122 */ 123 void setAdvanceCondition(StringArg0)(in StringArg0 name) 124 { 125 checkClassBinding!(typeof(this))(); 126 ptrcall!(void)(_classBinding.setAdvanceCondition, _godot_object, name); 127 } 128 /** 129 130 */ 131 String getAdvanceCondition() const 132 { 133 checkClassBinding!(typeof(this))(); 134 return ptrcall!(String)(_classBinding.getAdvanceCondition, _godot_object); 135 } 136 /** 137 138 */ 139 void setXfadeTime(in double secs) 140 { 141 checkClassBinding!(typeof(this))(); 142 ptrcall!(void)(_classBinding.setXfadeTime, _godot_object, secs); 143 } 144 /** 145 146 */ 147 double getXfadeTime() const 148 { 149 checkClassBinding!(typeof(this))(); 150 return ptrcall!(double)(_classBinding.getXfadeTime, _godot_object); 151 } 152 /** 153 154 */ 155 void setDisabled(in bool disabled) 156 { 157 checkClassBinding!(typeof(this))(); 158 ptrcall!(void)(_classBinding.setDisabled, _godot_object, disabled); 159 } 160 /** 161 162 */ 163 bool isDisabled() const 164 { 165 checkClassBinding!(typeof(this))(); 166 return ptrcall!(bool)(_classBinding.isDisabled, _godot_object); 167 } 168 /** 169 170 */ 171 void setPriority(in long priority) 172 { 173 checkClassBinding!(typeof(this))(); 174 ptrcall!(void)(_classBinding.setPriority, _godot_object, priority); 175 } 176 /** 177 178 */ 179 long getPriority() const 180 { 181 checkClassBinding!(typeof(this))(); 182 return ptrcall!(long)(_classBinding.getPriority, _godot_object); 183 } 184 /** 185 186 */ 187 @property AnimationNodeStateMachineTransition.SwitchMode switchMode() 188 { 189 return getSwitchMode(); 190 } 191 /// ditto 192 @property void switchMode(long v) 193 { 194 setSwitchMode(v); 195 } 196 /** 197 198 */ 199 @property bool autoAdvance() 200 { 201 return hasAutoAdvance(); 202 } 203 /// ditto 204 @property void autoAdvance(bool v) 205 { 206 setAutoAdvance(v); 207 } 208 /** 209 210 */ 211 @property String advanceCondition() 212 { 213 return getAdvanceCondition(); 214 } 215 /// ditto 216 @property void advanceCondition(String v) 217 { 218 setAdvanceCondition(v); 219 } 220 /** 221 222 */ 223 @property double xfadeTime() 224 { 225 return getXfadeTime(); 226 } 227 /// ditto 228 @property void xfadeTime(double v) 229 { 230 setXfadeTime(v); 231 } 232 /** 233 234 */ 235 @property long priority() 236 { 237 return getPriority(); 238 } 239 /// ditto 240 @property void priority(long v) 241 { 242 setPriority(v); 243 } 244 /** 245 246 */ 247 @property bool disabled() 248 { 249 return isDisabled(); 250 } 251 /// ditto 252 @property void disabled(bool v) 253 { 254 setDisabled(v); 255 } 256 }