1 /**
2 Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
3 Each frequency can be modulated between -60/+24 dB.
4 
5 Copyright:
6 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
7 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
8 Copyright (c) 2017-2018 Godot-D contributors  
9 
10 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
11 
12 
13 */
14 module godot.audioeffecteq10;
15 import std.meta : AliasSeq, staticIndexOf;
16 import std.traits : Unqual;
17 import godot.d.meta;
18 import godot.core;
19 import godot.c;
20 import godot.d.bind;
21 import godot.d.reference;
22 import godot.object;
23 import godot.classdb;
24 import godot.audioeffecteq;
25 import godot.audioeffect;
26 import godot.resource;
27 import godot.reference;
28 /**
29 Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
30 Each frequency can be modulated between -60/+24 dB.
31 
32 Frequency bands :
33 Band 1 : 31 Hz
34 Band 2 : 62 Hz
35 Band 3 : 125 Hz
36 Band 4 : 250 Hz
37 Band 5 : 500 Hz
38 Band 6 : 1000 Hz
39 Band 7 : 2000 Hz
40 Band 8 : 4000 Hz
41 Band 9 : 8000 Hz
42 Band 10 : 16000 Hz
43 See also $(D AudioEffectEQ), $(D AudioEffectEQ6), $(D AudioEffectEQ21).
44 */
45 @GodotBaseClass struct AudioEffectEQ10
46 {
47 	enum string _GODOT_internal_name = "AudioEffectEQ10";
48 public:
49 @nogc nothrow:
50 	union { godot_object _godot_object; AudioEffectEQ _GODOT_base; }
51 	alias _GODOT_base this;
52 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
53 	package(godot) __gshared bool _classBindingInitialized = false;
54 	package(godot) static struct _classBinding
55 	{
56 		__gshared:
57 	}
58 	bool opEquals(in AudioEffectEQ10 other) const { return _godot_object.ptr is other._godot_object.ptr; }
59 	AudioEffectEQ10 opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
60 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
61 	mixin baseCasts;
62 	static AudioEffectEQ10 _new()
63 	{
64 		static godot_class_constructor constructor;
65 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AudioEffectEQ10");
66 		if(constructor is null) return typeof(this).init;
67 		return cast(AudioEffectEQ10)(constructor());
68 	}
69 	@disable new(size_t s);
70 }