1 /**
2 A node that will attach to a bone.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.boneattachment;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.spatial;
24 import godot.node;
25 /**
26 A node that will attach to a bone.
27 
28 This node must be the child of a $(D Skeleton) node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
29 */
30 @GodotBaseClass struct BoneAttachment
31 {
32 	enum string _GODOT_internal_name = "BoneAttachment";
33 public:
34 @nogc nothrow:
35 	union { godot_object _godot_object; Spatial _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct _classBinding
40 	{
41 		__gshared:
42 		@GodotName("set_bone_name") GodotMethod!(void, String) setBoneName;
43 		@GodotName("get_bone_name") GodotMethod!(String) getBoneName;
44 	}
45 	bool opEquals(in BoneAttachment other) const { return _godot_object.ptr is other._godot_object.ptr; }
46 	BoneAttachment opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
47 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
48 	mixin baseCasts;
49 	static BoneAttachment _new()
50 	{
51 		static godot_class_constructor constructor;
52 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("BoneAttachment");
53 		if(constructor is null) return typeof(this).init;
54 		return cast(BoneAttachment)(constructor());
55 	}
56 	@disable new(size_t s);
57 	/**
58 	
59 	*/
60 	void setBoneName(StringArg0)(in StringArg0 bone_name)
61 	{
62 		checkClassBinding!(typeof(this))();
63 		ptrcall!(void)(_classBinding.setBoneName, _godot_object, bone_name);
64 	}
65 	/**
66 	
67 	*/
68 	String getBoneName() const
69 	{
70 		checkClassBinding!(typeof(this))();
71 		return ptrcall!(String)(_classBinding.getBoneName, _godot_object);
72 	}
73 	/**
74 	The name of the attached bone.
75 	*/
76 	@property String boneName()
77 	{
78 		return getBoneName();
79 	}
80 	/// ditto
81 	@property void boneName(String v)
82 	{
83 		setBoneName(v);
84 	}
85 }