1 /** 2 Base class for box containers. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.boxcontainer; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.container; 23 import godot.control; 24 import godot.canvasitem; 25 import godot.node; 26 /** 27 Base class for box containers. 28 29 Arranges child controls vertically or horizontally, and rearranges the controls automatically when their minimum size changes. 30 */ 31 @GodotBaseClass struct BoxContainer 32 { 33 enum string _GODOT_internal_name = "BoxContainer"; 34 public: 35 @nogc nothrow: 36 union { godot_object _godot_object; Container _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct _classBinding 41 { 42 __gshared: 43 @GodotName("add_spacer") GodotMethod!(void, bool) addSpacer; 44 @GodotName("get_alignment") GodotMethod!(BoxContainer.AlignMode) getAlignment; 45 @GodotName("set_alignment") GodotMethod!(void, long) setAlignment; 46 } 47 bool opEquals(in BoxContainer other) const { return _godot_object.ptr is other._godot_object.ptr; } 48 BoxContainer opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 49 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 50 mixin baseCasts; 51 static BoxContainer _new() 52 { 53 static godot_class_constructor constructor; 54 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("BoxContainer"); 55 if(constructor is null) return typeof(this).init; 56 return cast(BoxContainer)(constructor()); 57 } 58 @disable new(size_t s); 59 /// 60 enum AlignMode : int 61 { 62 /** 63 Aligns children with the beginning of the container. 64 */ 65 alignBegin = 0, 66 /** 67 Aligns children with the center of the container. 68 */ 69 alignCenter = 1, 70 /** 71 Aligns children with the end of the container. 72 */ 73 alignEnd = 2, 74 } 75 /// 76 enum Constants : int 77 { 78 alignBegin = 0, 79 alignCenter = 1, 80 alignEnd = 2, 81 } 82 /** 83 Adds a control to the box as a spacer. If `true`, $(I begin) will insert the spacer control in front of other children. 84 */ 85 void addSpacer(in bool begin) 86 { 87 checkClassBinding!(typeof(this))(); 88 ptrcall!(void)(_classBinding.addSpacer, _godot_object, begin); 89 } 90 /** 91 92 */ 93 BoxContainer.AlignMode getAlignment() const 94 { 95 checkClassBinding!(typeof(this))(); 96 return ptrcall!(BoxContainer.AlignMode)(_classBinding.getAlignment, _godot_object); 97 } 98 /** 99 100 */ 101 void setAlignment(in long alignment) 102 { 103 checkClassBinding!(typeof(this))(); 104 ptrcall!(void)(_classBinding.setAlignment, _godot_object, alignment); 105 } 106 /** 107 The alignment of the container's children (must be one of ALIGN_BEGIN, ALIGN_CENTER, or ALIGN_END). 108 */ 109 @property BoxContainer.AlignMode alignment() 110 { 111 return getAlignment(); 112 } 113 /// ditto 114 @property void alignment(long v) 115 { 116 setAlignment(v); 117 } 118 }