1 /**
2 Editor-only class for defining a collision polygon in 3D space.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.collisionpolygon;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.spatial;
24 import godot.node;
25 /**
26 Editor-only class for defining a collision polygon in 3D space.
27 
28 Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a $(D Shape) for gameplay. Properties modified during gameplay will have no effect.
29 */
30 @GodotBaseClass struct CollisionPolygon
31 {
32 	enum string _GODOT_internal_name = "CollisionPolygon";
33 public:
34 @nogc nothrow:
35 	union { godot_object _godot_object; Spatial _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct _classBinding
40 	{
41 		__gshared:
42 		@GodotName("set_depth") GodotMethod!(void, double) setDepth;
43 		@GodotName("get_depth") GodotMethod!(double) getDepth;
44 		@GodotName("set_polygon") GodotMethod!(void, PoolVector2Array) setPolygon;
45 		@GodotName("get_polygon") GodotMethod!(PoolVector2Array) getPolygon;
46 		@GodotName("set_disabled") GodotMethod!(void, bool) setDisabled;
47 		@GodotName("is_disabled") GodotMethod!(bool) isDisabled;
48 		@GodotName("_is_editable_3d_polygon") GodotMethod!(bool) _isEditable3dPolygon;
49 	}
50 	bool opEquals(in CollisionPolygon other) const { return _godot_object.ptr is other._godot_object.ptr; }
51 	CollisionPolygon opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
52 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
53 	mixin baseCasts;
54 	static CollisionPolygon _new()
55 	{
56 		static godot_class_constructor constructor;
57 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("CollisionPolygon");
58 		if(constructor is null) return typeof(this).init;
59 		return cast(CollisionPolygon)(constructor());
60 	}
61 	@disable new(size_t s);
62 	/**
63 	
64 	*/
65 	void setDepth(in double depth)
66 	{
67 		checkClassBinding!(typeof(this))();
68 		ptrcall!(void)(_classBinding.setDepth, _godot_object, depth);
69 	}
70 	/**
71 	
72 	*/
73 	double getDepth() const
74 	{
75 		checkClassBinding!(typeof(this))();
76 		return ptrcall!(double)(_classBinding.getDepth, _godot_object);
77 	}
78 	/**
79 	
80 	*/
81 	void setPolygon(in PoolVector2Array polygon)
82 	{
83 		checkClassBinding!(typeof(this))();
84 		ptrcall!(void)(_classBinding.setPolygon, _godot_object, polygon);
85 	}
86 	/**
87 	
88 	*/
89 	PoolVector2Array getPolygon() const
90 	{
91 		checkClassBinding!(typeof(this))();
92 		return ptrcall!(PoolVector2Array)(_classBinding.getPolygon, _godot_object);
93 	}
94 	/**
95 	
96 	*/
97 	void setDisabled(in bool disabled)
98 	{
99 		checkClassBinding!(typeof(this))();
100 		ptrcall!(void)(_classBinding.setDisabled, _godot_object, disabled);
101 	}
102 	/**
103 	
104 	*/
105 	bool isDisabled() const
106 	{
107 		checkClassBinding!(typeof(this))();
108 		return ptrcall!(bool)(_classBinding.isDisabled, _godot_object);
109 	}
110 	/**
111 	
112 	*/
113 	bool _isEditable3dPolygon() const
114 	{
115 		Array _GODOT_args = Array.empty_array;
116 		String _GODOT_method_name = String("_is_editable_3d_polygon");
117 		return this.callv(_GODOT_method_name, _GODOT_args).as!(RefOrT!bool);
118 	}
119 	/**
120 	Length that the resulting collision extends in either direction perpendicular to its polygon.
121 	*/
122 	@property double depth()
123 	{
124 		return getDepth();
125 	}
126 	/// ditto
127 	@property void depth(double v)
128 	{
129 		setDepth(v);
130 	}
131 	/**
132 	If true, no collision will be produced.
133 	*/
134 	@property bool disabled()
135 	{
136 		return isDisabled();
137 	}
138 	/// ditto
139 	@property void disabled(bool v)
140 	{
141 		setDisabled(v);
142 	}
143 	/**
144 	Array of vertices which define the polygon.
145 	*/
146 	@property PoolVector2Array polygon()
147 	{
148 		return getPolygon();
149 	}
150 	/// ditto
151 	@property void polygon(PoolVector2Array v)
152 	{
153 		setPolygon(v);
154 	}
155 }