1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.cpuparticles2d; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.node2d; 24 import godot.texture; 25 import godot.curve; 26 import godot.gradient; 27 import godot.gradienttexture; 28 import godot.canvasitem; 29 import godot.node; 30 /** 31 32 */ 33 @GodotBaseClass struct CPUParticles2D 34 { 35 enum string _GODOT_internal_name = "CPUParticles2D"; 36 public: 37 @nogc nothrow: 38 union { godot_object _godot_object; Node2D _GODOT_base; } 39 alias _GODOT_base this; 40 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 41 package(godot) __gshared bool _classBindingInitialized = false; 42 package(godot) static struct _classBinding 43 { 44 __gshared: 45 @GodotName("set_emitting") GodotMethod!(void, bool) setEmitting; 46 @GodotName("set_amount") GodotMethod!(void, long) setAmount; 47 @GodotName("set_lifetime") GodotMethod!(void, double) setLifetime; 48 @GodotName("set_one_shot") GodotMethod!(void, bool) setOneShot; 49 @GodotName("set_pre_process_time") GodotMethod!(void, double) setPreProcessTime; 50 @GodotName("set_explosiveness_ratio") GodotMethod!(void, double) setExplosivenessRatio; 51 @GodotName("set_randomness_ratio") GodotMethod!(void, double) setRandomnessRatio; 52 @GodotName("set_use_local_coordinates") GodotMethod!(void, bool) setUseLocalCoordinates; 53 @GodotName("set_fixed_fps") GodotMethod!(void, long) setFixedFps; 54 @GodotName("set_fractional_delta") GodotMethod!(void, bool) setFractionalDelta; 55 @GodotName("set_speed_scale") GodotMethod!(void, double) setSpeedScale; 56 @GodotName("is_emitting") GodotMethod!(bool) isEmitting; 57 @GodotName("get_amount") GodotMethod!(long) getAmount; 58 @GodotName("get_lifetime") GodotMethod!(double) getLifetime; 59 @GodotName("get_one_shot") GodotMethod!(bool) getOneShot; 60 @GodotName("get_pre_process_time") GodotMethod!(double) getPreProcessTime; 61 @GodotName("get_explosiveness_ratio") GodotMethod!(double) getExplosivenessRatio; 62 @GodotName("get_randomness_ratio") GodotMethod!(double) getRandomnessRatio; 63 @GodotName("get_use_local_coordinates") GodotMethod!(bool) getUseLocalCoordinates; 64 @GodotName("get_fixed_fps") GodotMethod!(long) getFixedFps; 65 @GodotName("get_fractional_delta") GodotMethod!(bool) getFractionalDelta; 66 @GodotName("get_speed_scale") GodotMethod!(double) getSpeedScale; 67 @GodotName("set_draw_order") GodotMethod!(void, long) setDrawOrder; 68 @GodotName("get_draw_order") GodotMethod!(CPUParticles2D.DrawOrder) getDrawOrder; 69 @GodotName("set_texture") GodotMethod!(void, Texture) setTexture; 70 @GodotName("get_texture") GodotMethod!(Texture) getTexture; 71 @GodotName("set_normalmap") GodotMethod!(void, Texture) setNormalmap; 72 @GodotName("get_normalmap") GodotMethod!(Texture) getNormalmap; 73 @GodotName("restart") GodotMethod!(void) restart; 74 @GodotName("set_spread") GodotMethod!(void, double) setSpread; 75 @GodotName("get_spread") GodotMethod!(double) getSpread; 76 @GodotName("set_flatness") GodotMethod!(void, double) setFlatness; 77 @GodotName("get_flatness") GodotMethod!(double) getFlatness; 78 @GodotName("set_param") GodotMethod!(void, long, double) setParam; 79 @GodotName("get_param") GodotMethod!(double, long) getParam; 80 @GodotName("set_param_randomness") GodotMethod!(void, long, double) setParamRandomness; 81 @GodotName("get_param_randomness") GodotMethod!(double, long) getParamRandomness; 82 @GodotName("set_param_curve") GodotMethod!(void, long, Curve) setParamCurve; 83 @GodotName("get_param_curve") GodotMethod!(Curve, long) getParamCurve; 84 @GodotName("set_color") GodotMethod!(void, Color) setColor; 85 @GodotName("get_color") GodotMethod!(Color) getColor; 86 @GodotName("set_color_ramp") GodotMethod!(void, Gradient) setColorRamp; 87 @GodotName("get_color_ramp") GodotMethod!(Gradient) getColorRamp; 88 @GodotName("set_particle_flag") GodotMethod!(void, long, bool) setParticleFlag; 89 @GodotName("get_particle_flag") GodotMethod!(bool, long) getParticleFlag; 90 @GodotName("set_emission_shape") GodotMethod!(void, long) setEmissionShape; 91 @GodotName("get_emission_shape") GodotMethod!(CPUParticles2D.EmissionShape) getEmissionShape; 92 @GodotName("set_emission_sphere_radius") GodotMethod!(void, double) setEmissionSphereRadius; 93 @GodotName("get_emission_sphere_radius") GodotMethod!(double) getEmissionSphereRadius; 94 @GodotName("set_emission_rect_extents") GodotMethod!(void, Vector2) setEmissionRectExtents; 95 @GodotName("get_emission_rect_extents") GodotMethod!(Vector2) getEmissionRectExtents; 96 @GodotName("set_emission_points") GodotMethod!(void, PoolVector2Array) setEmissionPoints; 97 @GodotName("get_emission_points") GodotMethod!(PoolVector2Array) getEmissionPoints; 98 @GodotName("set_emission_normals") GodotMethod!(void, PoolVector2Array) setEmissionNormals; 99 @GodotName("get_emission_normals") GodotMethod!(PoolVector2Array) getEmissionNormals; 100 @GodotName("set_emission_colors") GodotMethod!(void, PoolColorArray) setEmissionColors; 101 @GodotName("get_emission_colors") GodotMethod!(PoolColorArray) getEmissionColors; 102 @GodotName("get_gravity") GodotMethod!(Vector2) getGravity; 103 @GodotName("set_gravity") GodotMethod!(void, Vector2) setGravity; 104 @GodotName("convert_from_particles") GodotMethod!(void, GodotObject) convertFromParticles; 105 @GodotName("_update_render_thread") GodotMethod!(void) _updateRenderThread; 106 } 107 bool opEquals(in CPUParticles2D other) const { return _godot_object.ptr is other._godot_object.ptr; } 108 CPUParticles2D opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 109 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 110 mixin baseCasts; 111 static CPUParticles2D _new() 112 { 113 static godot_class_constructor constructor; 114 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("CPUParticles2D"); 115 if(constructor is null) return typeof(this).init; 116 return cast(CPUParticles2D)(constructor()); 117 } 118 @disable new(size_t s); 119 /// 120 enum Flags : int 121 { 122 /** 123 124 */ 125 flagAlignYToVelocity = 0, 126 /** 127 128 */ 129 flagMax = 2, 130 } 131 /// 132 enum EmissionShape : int 133 { 134 /** 135 136 */ 137 emissionShapePoint = 0, 138 /** 139 140 */ 141 emissionShapeCircle = 1, 142 /** 143 144 */ 145 emissionShapeRectangle = 2, 146 /** 147 148 */ 149 emissionShapePoints = 3, 150 /** 151 152 */ 153 emissionShapeDirectedPoints = 4, 154 } 155 /// 156 enum Parameter : int 157 { 158 /** 159 160 */ 161 paramInitialLinearVelocity = 0, 162 /** 163 164 */ 165 paramAngularVelocity = 1, 166 /** 167 168 */ 169 paramOrbitVelocity = 2, 170 /** 171 172 */ 173 paramLinearAccel = 3, 174 /** 175 176 */ 177 paramRadialAccel = 4, 178 /** 179 180 */ 181 paramTangentialAccel = 5, 182 /** 183 184 */ 185 paramDamping = 6, 186 /** 187 188 */ 189 paramAngle = 7, 190 /** 191 192 */ 193 paramScale = 8, 194 /** 195 196 */ 197 paramHueVariation = 9, 198 /** 199 200 */ 201 paramAnimSpeed = 10, 202 /** 203 204 */ 205 paramAnimOffset = 11, 206 /** 207 208 */ 209 paramMax = 12, 210 } 211 /// 212 enum DrawOrder : int 213 { 214 /** 215 216 */ 217 drawOrderIndex = 0, 218 /** 219 220 */ 221 drawOrderLifetime = 1, 222 } 223 /// 224 enum Constants : int 225 { 226 flagAlignYToVelocity = 0, 227 paramInitialLinearVelocity = 0, 228 emissionShapePoint = 0, 229 drawOrderIndex = 0, 230 paramAngularVelocity = 1, 231 emissionShapeCircle = 1, 232 drawOrderLifetime = 1, 233 flagMax = 2, 234 paramOrbitVelocity = 2, 235 emissionShapeRectangle = 2, 236 emissionShapePoints = 3, 237 paramLinearAccel = 3, 238 emissionShapeDirectedPoints = 4, 239 paramRadialAccel = 4, 240 paramTangentialAccel = 5, 241 paramDamping = 6, 242 paramAngle = 7, 243 paramScale = 8, 244 paramHueVariation = 9, 245 paramAnimSpeed = 10, 246 paramAnimOffset = 11, 247 paramMax = 12, 248 } 249 /** 250 251 */ 252 void setEmitting(in bool emitting) 253 { 254 checkClassBinding!(typeof(this))(); 255 ptrcall!(void)(_classBinding.setEmitting, _godot_object, emitting); 256 } 257 /** 258 259 */ 260 void setAmount(in long amount) 261 { 262 checkClassBinding!(typeof(this))(); 263 ptrcall!(void)(_classBinding.setAmount, _godot_object, amount); 264 } 265 /** 266 267 */ 268 void setLifetime(in double secs) 269 { 270 checkClassBinding!(typeof(this))(); 271 ptrcall!(void)(_classBinding.setLifetime, _godot_object, secs); 272 } 273 /** 274 275 */ 276 void setOneShot(in bool enable) 277 { 278 checkClassBinding!(typeof(this))(); 279 ptrcall!(void)(_classBinding.setOneShot, _godot_object, enable); 280 } 281 /** 282 283 */ 284 void setPreProcessTime(in double secs) 285 { 286 checkClassBinding!(typeof(this))(); 287 ptrcall!(void)(_classBinding.setPreProcessTime, _godot_object, secs); 288 } 289 /** 290 291 */ 292 void setExplosivenessRatio(in double ratio) 293 { 294 checkClassBinding!(typeof(this))(); 295 ptrcall!(void)(_classBinding.setExplosivenessRatio, _godot_object, ratio); 296 } 297 /** 298 299 */ 300 void setRandomnessRatio(in double ratio) 301 { 302 checkClassBinding!(typeof(this))(); 303 ptrcall!(void)(_classBinding.setRandomnessRatio, _godot_object, ratio); 304 } 305 /** 306 307 */ 308 void setUseLocalCoordinates(in bool enable) 309 { 310 checkClassBinding!(typeof(this))(); 311 ptrcall!(void)(_classBinding.setUseLocalCoordinates, _godot_object, enable); 312 } 313 /** 314 315 */ 316 void setFixedFps(in long fps) 317 { 318 checkClassBinding!(typeof(this))(); 319 ptrcall!(void)(_classBinding.setFixedFps, _godot_object, fps); 320 } 321 /** 322 323 */ 324 void setFractionalDelta(in bool enable) 325 { 326 checkClassBinding!(typeof(this))(); 327 ptrcall!(void)(_classBinding.setFractionalDelta, _godot_object, enable); 328 } 329 /** 330 331 */ 332 void setSpeedScale(in double scale) 333 { 334 checkClassBinding!(typeof(this))(); 335 ptrcall!(void)(_classBinding.setSpeedScale, _godot_object, scale); 336 } 337 /** 338 339 */ 340 bool isEmitting() const 341 { 342 checkClassBinding!(typeof(this))(); 343 return ptrcall!(bool)(_classBinding.isEmitting, _godot_object); 344 } 345 /** 346 347 */ 348 long getAmount() const 349 { 350 checkClassBinding!(typeof(this))(); 351 return ptrcall!(long)(_classBinding.getAmount, _godot_object); 352 } 353 /** 354 355 */ 356 double getLifetime() const 357 { 358 checkClassBinding!(typeof(this))(); 359 return ptrcall!(double)(_classBinding.getLifetime, _godot_object); 360 } 361 /** 362 363 */ 364 bool getOneShot() const 365 { 366 checkClassBinding!(typeof(this))(); 367 return ptrcall!(bool)(_classBinding.getOneShot, _godot_object); 368 } 369 /** 370 371 */ 372 double getPreProcessTime() const 373 { 374 checkClassBinding!(typeof(this))(); 375 return ptrcall!(double)(_classBinding.getPreProcessTime, _godot_object); 376 } 377 /** 378 379 */ 380 double getExplosivenessRatio() const 381 { 382 checkClassBinding!(typeof(this))(); 383 return ptrcall!(double)(_classBinding.getExplosivenessRatio, _godot_object); 384 } 385 /** 386 387 */ 388 double getRandomnessRatio() const 389 { 390 checkClassBinding!(typeof(this))(); 391 return ptrcall!(double)(_classBinding.getRandomnessRatio, _godot_object); 392 } 393 /** 394 395 */ 396 bool getUseLocalCoordinates() const 397 { 398 checkClassBinding!(typeof(this))(); 399 return ptrcall!(bool)(_classBinding.getUseLocalCoordinates, _godot_object); 400 } 401 /** 402 403 */ 404 long getFixedFps() const 405 { 406 checkClassBinding!(typeof(this))(); 407 return ptrcall!(long)(_classBinding.getFixedFps, _godot_object); 408 } 409 /** 410 411 */ 412 bool getFractionalDelta() const 413 { 414 checkClassBinding!(typeof(this))(); 415 return ptrcall!(bool)(_classBinding.getFractionalDelta, _godot_object); 416 } 417 /** 418 419 */ 420 double getSpeedScale() const 421 { 422 checkClassBinding!(typeof(this))(); 423 return ptrcall!(double)(_classBinding.getSpeedScale, _godot_object); 424 } 425 /** 426 427 */ 428 void setDrawOrder(in long order) 429 { 430 checkClassBinding!(typeof(this))(); 431 ptrcall!(void)(_classBinding.setDrawOrder, _godot_object, order); 432 } 433 /** 434 435 */ 436 CPUParticles2D.DrawOrder getDrawOrder() const 437 { 438 checkClassBinding!(typeof(this))(); 439 return ptrcall!(CPUParticles2D.DrawOrder)(_classBinding.getDrawOrder, _godot_object); 440 } 441 /** 442 443 */ 444 void setTexture(Texture texture) 445 { 446 checkClassBinding!(typeof(this))(); 447 ptrcall!(void)(_classBinding.setTexture, _godot_object, texture); 448 } 449 /** 450 451 */ 452 Ref!Texture getTexture() const 453 { 454 checkClassBinding!(typeof(this))(); 455 return ptrcall!(Texture)(_classBinding.getTexture, _godot_object); 456 } 457 /** 458 459 */ 460 void setNormalmap(Texture normalmap) 461 { 462 checkClassBinding!(typeof(this))(); 463 ptrcall!(void)(_classBinding.setNormalmap, _godot_object, normalmap); 464 } 465 /** 466 467 */ 468 Ref!Texture getNormalmap() const 469 { 470 checkClassBinding!(typeof(this))(); 471 return ptrcall!(Texture)(_classBinding.getNormalmap, _godot_object); 472 } 473 /** 474 475 */ 476 void restart() 477 { 478 checkClassBinding!(typeof(this))(); 479 ptrcall!(void)(_classBinding.restart, _godot_object); 480 } 481 /** 482 483 */ 484 void setSpread(in double degrees) 485 { 486 checkClassBinding!(typeof(this))(); 487 ptrcall!(void)(_classBinding.setSpread, _godot_object, degrees); 488 } 489 /** 490 491 */ 492 double getSpread() const 493 { 494 checkClassBinding!(typeof(this))(); 495 return ptrcall!(double)(_classBinding.getSpread, _godot_object); 496 } 497 /** 498 499 */ 500 void setFlatness(in double amount) 501 { 502 checkClassBinding!(typeof(this))(); 503 ptrcall!(void)(_classBinding.setFlatness, _godot_object, amount); 504 } 505 /** 506 507 */ 508 double getFlatness() const 509 { 510 checkClassBinding!(typeof(this))(); 511 return ptrcall!(double)(_classBinding.getFlatness, _godot_object); 512 } 513 /** 514 515 */ 516 void setParam(in long param, in double value) 517 { 518 checkClassBinding!(typeof(this))(); 519 ptrcall!(void)(_classBinding.setParam, _godot_object, param, value); 520 } 521 /** 522 523 */ 524 double getParam(in long param) const 525 { 526 checkClassBinding!(typeof(this))(); 527 return ptrcall!(double)(_classBinding.getParam, _godot_object, param); 528 } 529 /** 530 531 */ 532 void setParamRandomness(in long param, in double randomness) 533 { 534 checkClassBinding!(typeof(this))(); 535 ptrcall!(void)(_classBinding.setParamRandomness, _godot_object, param, randomness); 536 } 537 /** 538 539 */ 540 double getParamRandomness(in long param) const 541 { 542 checkClassBinding!(typeof(this))(); 543 return ptrcall!(double)(_classBinding.getParamRandomness, _godot_object, param); 544 } 545 /** 546 547 */ 548 void setParamCurve(in long param, Curve curve) 549 { 550 checkClassBinding!(typeof(this))(); 551 ptrcall!(void)(_classBinding.setParamCurve, _godot_object, param, curve); 552 } 553 /** 554 555 */ 556 Ref!Curve getParamCurve(in long param) const 557 { 558 checkClassBinding!(typeof(this))(); 559 return ptrcall!(Curve)(_classBinding.getParamCurve, _godot_object, param); 560 } 561 /** 562 563 */ 564 void setColor(in Color color) 565 { 566 checkClassBinding!(typeof(this))(); 567 ptrcall!(void)(_classBinding.setColor, _godot_object, color); 568 } 569 /** 570 571 */ 572 Color getColor() const 573 { 574 checkClassBinding!(typeof(this))(); 575 return ptrcall!(Color)(_classBinding.getColor, _godot_object); 576 } 577 /** 578 579 */ 580 void setColorRamp(Gradient ramp) 581 { 582 checkClassBinding!(typeof(this))(); 583 ptrcall!(void)(_classBinding.setColorRamp, _godot_object, ramp); 584 } 585 /** 586 587 */ 588 Ref!Gradient getColorRamp() const 589 { 590 checkClassBinding!(typeof(this))(); 591 return ptrcall!(Gradient)(_classBinding.getColorRamp, _godot_object); 592 } 593 /** 594 595 */ 596 void setParticleFlag(in long flag, in bool enable) 597 { 598 checkClassBinding!(typeof(this))(); 599 ptrcall!(void)(_classBinding.setParticleFlag, _godot_object, flag, enable); 600 } 601 /** 602 603 */ 604 bool getParticleFlag(in long flag) const 605 { 606 checkClassBinding!(typeof(this))(); 607 return ptrcall!(bool)(_classBinding.getParticleFlag, _godot_object, flag); 608 } 609 /** 610 611 */ 612 void setEmissionShape(in long shape) 613 { 614 checkClassBinding!(typeof(this))(); 615 ptrcall!(void)(_classBinding.setEmissionShape, _godot_object, shape); 616 } 617 /** 618 619 */ 620 CPUParticles2D.EmissionShape getEmissionShape() const 621 { 622 checkClassBinding!(typeof(this))(); 623 return ptrcall!(CPUParticles2D.EmissionShape)(_classBinding.getEmissionShape, _godot_object); 624 } 625 /** 626 627 */ 628 void setEmissionSphereRadius(in double radius) 629 { 630 checkClassBinding!(typeof(this))(); 631 ptrcall!(void)(_classBinding.setEmissionSphereRadius, _godot_object, radius); 632 } 633 /** 634 635 */ 636 double getEmissionSphereRadius() const 637 { 638 checkClassBinding!(typeof(this))(); 639 return ptrcall!(double)(_classBinding.getEmissionSphereRadius, _godot_object); 640 } 641 /** 642 643 */ 644 void setEmissionRectExtents(in Vector2 extents) 645 { 646 checkClassBinding!(typeof(this))(); 647 ptrcall!(void)(_classBinding.setEmissionRectExtents, _godot_object, extents); 648 } 649 /** 650 651 */ 652 Vector2 getEmissionRectExtents() const 653 { 654 checkClassBinding!(typeof(this))(); 655 return ptrcall!(Vector2)(_classBinding.getEmissionRectExtents, _godot_object); 656 } 657 /** 658 659 */ 660 void setEmissionPoints(in PoolVector2Array array) 661 { 662 checkClassBinding!(typeof(this))(); 663 ptrcall!(void)(_classBinding.setEmissionPoints, _godot_object, array); 664 } 665 /** 666 667 */ 668 PoolVector2Array getEmissionPoints() const 669 { 670 checkClassBinding!(typeof(this))(); 671 return ptrcall!(PoolVector2Array)(_classBinding.getEmissionPoints, _godot_object); 672 } 673 /** 674 675 */ 676 void setEmissionNormals(in PoolVector2Array array) 677 { 678 checkClassBinding!(typeof(this))(); 679 ptrcall!(void)(_classBinding.setEmissionNormals, _godot_object, array); 680 } 681 /** 682 683 */ 684 PoolVector2Array getEmissionNormals() const 685 { 686 checkClassBinding!(typeof(this))(); 687 return ptrcall!(PoolVector2Array)(_classBinding.getEmissionNormals, _godot_object); 688 } 689 /** 690 691 */ 692 void setEmissionColors(in PoolColorArray array) 693 { 694 checkClassBinding!(typeof(this))(); 695 ptrcall!(void)(_classBinding.setEmissionColors, _godot_object, array); 696 } 697 /** 698 699 */ 700 PoolColorArray getEmissionColors() const 701 { 702 checkClassBinding!(typeof(this))(); 703 return ptrcall!(PoolColorArray)(_classBinding.getEmissionColors, _godot_object); 704 } 705 /** 706 707 */ 708 Vector2 getGravity() const 709 { 710 checkClassBinding!(typeof(this))(); 711 return ptrcall!(Vector2)(_classBinding.getGravity, _godot_object); 712 } 713 /** 714 715 */ 716 void setGravity(in Vector2 accel_vec) 717 { 718 checkClassBinding!(typeof(this))(); 719 ptrcall!(void)(_classBinding.setGravity, _godot_object, accel_vec); 720 } 721 /** 722 723 */ 724 void convertFromParticles(GodotObject particles) 725 { 726 checkClassBinding!(typeof(this))(); 727 ptrcall!(void)(_classBinding.convertFromParticles, _godot_object, particles); 728 } 729 /** 730 731 */ 732 void _updateRenderThread() 733 { 734 Array _GODOT_args = Array.empty_array; 735 String _GODOT_method_name = String("_update_render_thread"); 736 this.callv(_GODOT_method_name, _GODOT_args); 737 } 738 /** 739 740 */ 741 @property bool emitting() 742 { 743 return isEmitting(); 744 } 745 /// ditto 746 @property void emitting(bool v) 747 { 748 setEmitting(v); 749 } 750 /** 751 752 */ 753 @property long amount() 754 { 755 return getAmount(); 756 } 757 /// ditto 758 @property void amount(long v) 759 { 760 setAmount(v); 761 } 762 /** 763 764 */ 765 @property double lifetime() 766 { 767 return getLifetime(); 768 } 769 /// ditto 770 @property void lifetime(double v) 771 { 772 setLifetime(v); 773 } 774 /** 775 776 */ 777 @property bool oneShot() 778 { 779 return getOneShot(); 780 } 781 /// ditto 782 @property void oneShot(bool v) 783 { 784 setOneShot(v); 785 } 786 /** 787 788 */ 789 @property double preprocess() 790 { 791 return getPreProcessTime(); 792 } 793 /// ditto 794 @property void preprocess(double v) 795 { 796 setPreProcessTime(v); 797 } 798 /** 799 800 */ 801 @property double speedScale() 802 { 803 return getSpeedScale(); 804 } 805 /// ditto 806 @property void speedScale(double v) 807 { 808 setSpeedScale(v); 809 } 810 /** 811 812 */ 813 @property double explosiveness() 814 { 815 return getExplosivenessRatio(); 816 } 817 /// ditto 818 @property void explosiveness(double v) 819 { 820 setExplosivenessRatio(v); 821 } 822 /** 823 824 */ 825 @property double randomness() 826 { 827 return getRandomnessRatio(); 828 } 829 /// ditto 830 @property void randomness(double v) 831 { 832 setRandomnessRatio(v); 833 } 834 /** 835 836 */ 837 @property long fixedFps() 838 { 839 return getFixedFps(); 840 } 841 /// ditto 842 @property void fixedFps(long v) 843 { 844 setFixedFps(v); 845 } 846 /** 847 848 */ 849 @property bool fractDelta() 850 { 851 return getFractionalDelta(); 852 } 853 /// ditto 854 @property void fractDelta(bool v) 855 { 856 setFractionalDelta(v); 857 } 858 /** 859 860 */ 861 @property bool localCoords() 862 { 863 return getUseLocalCoordinates(); 864 } 865 /// ditto 866 @property void localCoords(bool v) 867 { 868 setUseLocalCoordinates(v); 869 } 870 /** 871 872 */ 873 @property CPUParticles2D.DrawOrder drawOrder() 874 { 875 return getDrawOrder(); 876 } 877 /// ditto 878 @property void drawOrder(long v) 879 { 880 setDrawOrder(v); 881 } 882 /** 883 884 */ 885 @property Texture texture() 886 { 887 return getTexture(); 888 } 889 /// ditto 890 @property void texture(Texture v) 891 { 892 setTexture(v); 893 } 894 /** 895 896 */ 897 @property Texture normalmap() 898 { 899 return getNormalmap(); 900 } 901 /// ditto 902 @property void normalmap(Texture v) 903 { 904 setNormalmap(v); 905 } 906 /** 907 908 */ 909 @property CPUParticles2D.EmissionShape emissionShape() 910 { 911 return getEmissionShape(); 912 } 913 /// ditto 914 @property void emissionShape(long v) 915 { 916 setEmissionShape(v); 917 } 918 /** 919 920 */ 921 @property double emissionSphereRadius() 922 { 923 return getEmissionSphereRadius(); 924 } 925 /// ditto 926 @property void emissionSphereRadius(double v) 927 { 928 setEmissionSphereRadius(v); 929 } 930 /** 931 932 */ 933 @property Vector2 emissionRectExtents() 934 { 935 return getEmissionRectExtents(); 936 } 937 /// ditto 938 @property void emissionRectExtents(Vector2 v) 939 { 940 setEmissionRectExtents(v); 941 } 942 /** 943 944 */ 945 @property PoolVector2Array emissionPoints() 946 { 947 return getEmissionPoints(); 948 } 949 /// ditto 950 @property void emissionPoints(PoolVector2Array v) 951 { 952 setEmissionPoints(v); 953 } 954 /** 955 956 */ 957 @property PoolVector2Array emissionNormals() 958 { 959 return getEmissionNormals(); 960 } 961 /// ditto 962 @property void emissionNormals(PoolVector2Array v) 963 { 964 setEmissionNormals(v); 965 } 966 /** 967 968 */ 969 @property PoolColorArray emissionColors() 970 { 971 return getEmissionColors(); 972 } 973 /// ditto 974 @property void emissionColors(PoolColorArray v) 975 { 976 setEmissionColors(v); 977 } 978 /** 979 980 */ 981 @property bool flagAlignY() 982 { 983 return getParticleFlag(0); 984 } 985 /// ditto 986 @property void flagAlignY(bool v) 987 { 988 setParticleFlag(0, v); 989 } 990 /** 991 992 */ 993 @property double spread() 994 { 995 return getSpread(); 996 } 997 /// ditto 998 @property void spread(double v) 999 { 1000 setSpread(v); 1001 } 1002 /** 1003 1004 */ 1005 @property double flatness() 1006 { 1007 return getFlatness(); 1008 } 1009 /// ditto 1010 @property void flatness(double v) 1011 { 1012 setFlatness(v); 1013 } 1014 /** 1015 1016 */ 1017 @property Vector2 gravity() 1018 { 1019 return getGravity(); 1020 } 1021 /// ditto 1022 @property void gravity(Vector2 v) 1023 { 1024 setGravity(v); 1025 } 1026 /** 1027 1028 */ 1029 @property double initialVelocity() 1030 { 1031 return getParam(0); 1032 } 1033 /// ditto 1034 @property void initialVelocity(double v) 1035 { 1036 setParam(0, v); 1037 } 1038 /** 1039 1040 */ 1041 @property double initialVelocityRandom() 1042 { 1043 return getParamRandomness(0); 1044 } 1045 /// ditto 1046 @property void initialVelocityRandom(double v) 1047 { 1048 setParamRandomness(0, v); 1049 } 1050 /** 1051 1052 */ 1053 @property double angularVelocity() 1054 { 1055 return getParam(1); 1056 } 1057 /// ditto 1058 @property void angularVelocity(double v) 1059 { 1060 setParam(1, v); 1061 } 1062 /** 1063 1064 */ 1065 @property double angularVelocityRandom() 1066 { 1067 return getParamRandomness(1); 1068 } 1069 /// ditto 1070 @property void angularVelocityRandom(double v) 1071 { 1072 setParamRandomness(1, v); 1073 } 1074 /** 1075 1076 */ 1077 @property Curve angularVelocityCurve() 1078 { 1079 return getParamCurve(1); 1080 } 1081 /// ditto 1082 @property void angularVelocityCurve(Curve v) 1083 { 1084 setParamCurve(1, v); 1085 } 1086 /** 1087 1088 */ 1089 @property double linearAccel() 1090 { 1091 return getParam(3); 1092 } 1093 /// ditto 1094 @property void linearAccel(double v) 1095 { 1096 setParam(3, v); 1097 } 1098 /** 1099 1100 */ 1101 @property double linearAccelRandom() 1102 { 1103 return getParamRandomness(3); 1104 } 1105 /// ditto 1106 @property void linearAccelRandom(double v) 1107 { 1108 setParamRandomness(3, v); 1109 } 1110 /** 1111 1112 */ 1113 @property Curve linearAccelCurve() 1114 { 1115 return getParamCurve(3); 1116 } 1117 /// ditto 1118 @property void linearAccelCurve(Curve v) 1119 { 1120 setParamCurve(3, v); 1121 } 1122 /** 1123 1124 */ 1125 @property double radialAccel() 1126 { 1127 return getParam(4); 1128 } 1129 /// ditto 1130 @property void radialAccel(double v) 1131 { 1132 setParam(4, v); 1133 } 1134 /** 1135 1136 */ 1137 @property double radialAccelRandom() 1138 { 1139 return getParamRandomness(4); 1140 } 1141 /// ditto 1142 @property void radialAccelRandom(double v) 1143 { 1144 setParamRandomness(4, v); 1145 } 1146 /** 1147 1148 */ 1149 @property Curve radialAccelCurve() 1150 { 1151 return getParamCurve(4); 1152 } 1153 /// ditto 1154 @property void radialAccelCurve(Curve v) 1155 { 1156 setParamCurve(4, v); 1157 } 1158 /** 1159 1160 */ 1161 @property double tangentialAccel() 1162 { 1163 return getParam(5); 1164 } 1165 /// ditto 1166 @property void tangentialAccel(double v) 1167 { 1168 setParam(5, v); 1169 } 1170 /** 1171 1172 */ 1173 @property double tangentialAccelRandom() 1174 { 1175 return getParamRandomness(5); 1176 } 1177 /// ditto 1178 @property void tangentialAccelRandom(double v) 1179 { 1180 setParamRandomness(5, v); 1181 } 1182 /** 1183 1184 */ 1185 @property Curve tangentialAccelCurve() 1186 { 1187 return getParamCurve(5); 1188 } 1189 /// ditto 1190 @property void tangentialAccelCurve(Curve v) 1191 { 1192 setParamCurve(5, v); 1193 } 1194 /** 1195 1196 */ 1197 @property double damping() 1198 { 1199 return getParam(6); 1200 } 1201 /// ditto 1202 @property void damping(double v) 1203 { 1204 setParam(6, v); 1205 } 1206 /** 1207 1208 */ 1209 @property double dampingRandom() 1210 { 1211 return getParamRandomness(6); 1212 } 1213 /// ditto 1214 @property void dampingRandom(double v) 1215 { 1216 setParamRandomness(6, v); 1217 } 1218 /** 1219 1220 */ 1221 @property Curve dampingCurve() 1222 { 1223 return getParamCurve(6); 1224 } 1225 /// ditto 1226 @property void dampingCurve(Curve v) 1227 { 1228 setParamCurve(6, v); 1229 } 1230 /** 1231 1232 */ 1233 @property double angle() 1234 { 1235 return getParam(7); 1236 } 1237 /// ditto 1238 @property void angle(double v) 1239 { 1240 setParam(7, v); 1241 } 1242 /** 1243 1244 */ 1245 @property double angleRandom() 1246 { 1247 return getParamRandomness(7); 1248 } 1249 /// ditto 1250 @property void angleRandom(double v) 1251 { 1252 setParamRandomness(7, v); 1253 } 1254 /** 1255 1256 */ 1257 @property Curve angleCurve() 1258 { 1259 return getParamCurve(7); 1260 } 1261 /// ditto 1262 @property void angleCurve(Curve v) 1263 { 1264 setParamCurve(7, v); 1265 } 1266 /** 1267 1268 */ 1269 @property double scale() 1270 { 1271 return getParam(8); 1272 } 1273 /// ditto 1274 @property void scale(double v) 1275 { 1276 setParam(8, v); 1277 } 1278 /** 1279 1280 */ 1281 @property double scaleRandom() 1282 { 1283 return getParamRandomness(8); 1284 } 1285 /// ditto 1286 @property void scaleRandom(double v) 1287 { 1288 setParamRandomness(8, v); 1289 } 1290 /** 1291 1292 */ 1293 @property Curve scaleCurve() 1294 { 1295 return getParamCurve(8); 1296 } 1297 /// ditto 1298 @property void scaleCurve(Curve v) 1299 { 1300 setParamCurve(8, v); 1301 } 1302 /** 1303 1304 */ 1305 @property Color color() 1306 { 1307 return getColor(); 1308 } 1309 /// ditto 1310 @property void color(Color v) 1311 { 1312 setColor(v); 1313 } 1314 /** 1315 1316 */ 1317 @property Gradient colorRamp() 1318 { 1319 return getColorRamp(); 1320 } 1321 /// ditto 1322 @property void colorRamp(Gradient v) 1323 { 1324 setColorRamp(v); 1325 } 1326 /** 1327 1328 */ 1329 @property double hueVariation() 1330 { 1331 return getParam(9); 1332 } 1333 /// ditto 1334 @property void hueVariation(double v) 1335 { 1336 setParam(9, v); 1337 } 1338 /** 1339 1340 */ 1341 @property double hueVariationRandom() 1342 { 1343 return getParamRandomness(9); 1344 } 1345 /// ditto 1346 @property void hueVariationRandom(double v) 1347 { 1348 setParamRandomness(9, v); 1349 } 1350 /** 1351 1352 */ 1353 @property Curve hueVariationCurve() 1354 { 1355 return getParamCurve(9); 1356 } 1357 /// ditto 1358 @property void hueVariationCurve(Curve v) 1359 { 1360 setParamCurve(9, v); 1361 } 1362 /** 1363 1364 */ 1365 @property double animSpeed() 1366 { 1367 return getParam(10); 1368 } 1369 /// ditto 1370 @property void animSpeed(double v) 1371 { 1372 setParam(10, v); 1373 } 1374 /** 1375 1376 */ 1377 @property double animSpeedRandom() 1378 { 1379 return getParamRandomness(10); 1380 } 1381 /// ditto 1382 @property void animSpeedRandom(double v) 1383 { 1384 setParamRandomness(10, v); 1385 } 1386 /** 1387 1388 */ 1389 @property Curve animSpeedCurve() 1390 { 1391 return getParamCurve(10); 1392 } 1393 /// ditto 1394 @property void animSpeedCurve(Curve v) 1395 { 1396 setParamCurve(10, v); 1397 } 1398 /** 1399 1400 */ 1401 @property double animOffset() 1402 { 1403 return getParam(11); 1404 } 1405 /// ditto 1406 @property void animOffset(double v) 1407 { 1408 setParam(11, v); 1409 } 1410 /** 1411 1412 */ 1413 @property double animOffsetRandom() 1414 { 1415 return getParamRandomness(11); 1416 } 1417 /// ditto 1418 @property void animOffsetRandom(double v) 1419 { 1420 setParamRandomness(11, v); 1421 } 1422 /** 1423 1424 */ 1425 @property Curve animOffsetCurve() 1426 { 1427 return getParamCurve(11); 1428 } 1429 /// ditto 1430 @property void animOffsetCurve(Curve v) 1431 { 1432 setParamCurve(11, v); 1433 } 1434 /** 1435 1436 */ 1437 @property bool animLoop() 1438 { 1439 return getParticleFlag(1); 1440 } 1441 /// ditto 1442 @property void animLoop(bool v) 1443 { 1444 setParticleFlag(1, v); 1445 } 1446 }