1 /**
2 A CSG Mesh shape that uses a mesh resource.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.csgmesh;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.csgprimitive;
24 import godot.mesh;
25 import godot.csgshape;
26 import godot.visualinstance;
27 import godot.spatial;
28 import godot.node;
29 /**
30 A CSG Mesh shape that uses a mesh resource.
31 
32 This CSG node allows you to use any mesh resource as a CSG shape provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces.
33 */
34 @GodotBaseClass struct CSGMesh
35 {
36 	enum string _GODOT_internal_name = "CSGMesh";
37 public:
38 @nogc nothrow:
39 	union { godot_object _godot_object; CSGPrimitive _GODOT_base; }
40 	alias _GODOT_base this;
41 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
42 	package(godot) __gshared bool _classBindingInitialized = false;
43 	package(godot) static struct _classBinding
44 	{
45 		__gshared:
46 		@GodotName("set_mesh") GodotMethod!(void, Mesh) setMesh;
47 		@GodotName("get_mesh") GodotMethod!(Mesh) getMesh;
48 		@GodotName("_mesh_changed") GodotMethod!(void) _meshChanged;
49 	}
50 	bool opEquals(in CSGMesh other) const { return _godot_object.ptr is other._godot_object.ptr; }
51 	CSGMesh opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
52 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
53 	mixin baseCasts;
54 	static CSGMesh _new()
55 	{
56 		static godot_class_constructor constructor;
57 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("CSGMesh");
58 		if(constructor is null) return typeof(this).init;
59 		return cast(CSGMesh)(constructor());
60 	}
61 	@disable new(size_t s);
62 	/**
63 	
64 	*/
65 	void setMesh(Mesh mesh)
66 	{
67 		checkClassBinding!(typeof(this))();
68 		ptrcall!(void)(_classBinding.setMesh, _godot_object, mesh);
69 	}
70 	/**
71 	
72 	*/
73 	Ref!Mesh getMesh()
74 	{
75 		checkClassBinding!(typeof(this))();
76 		return ptrcall!(Mesh)(_classBinding.getMesh, _godot_object);
77 	}
78 	/**
79 	
80 	*/
81 	void _meshChanged()
82 	{
83 		Array _GODOT_args = Array.empty_array;
84 		String _GODOT_method_name = String("_mesh_changed");
85 		this.callv(_GODOT_method_name, _GODOT_args);
86 	}
87 	/**
88 	The mesh resource to use as a CSG shape.
89 	*/
90 	@property Mesh mesh()
91 	{
92 		return getMesh();
93 	}
94 	/// ditto
95 	@property void mesh(Mesh v)
96 	{
97 		setMesh(v);
98 	}
99 }