1 /**
2 Grid container used to arrange elements in a grid like layout.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.gridcontainer;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.container;
24 import godot.control;
25 import godot.canvasitem;
26 import godot.node;
27 /**
28 Grid container used to arrange elements in a grid like layout.
29 
30 Grid container will arrange its children in a grid like structure, the grid columns are specified using the $(D setColumns) method and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container.
31 */
32 @GodotBaseClass struct GridContainer
33 {
34 	enum string _GODOT_internal_name = "GridContainer";
35 public:
36 @nogc nothrow:
37 	union { godot_object _godot_object; Container _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct _classBinding
42 	{
43 		__gshared:
44 		@GodotName("set_columns") GodotMethod!(void, long) setColumns;
45 		@GodotName("get_columns") GodotMethod!(long) getColumns;
46 	}
47 	bool opEquals(in GridContainer other) const { return _godot_object.ptr is other._godot_object.ptr; }
48 	GridContainer opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
49 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
50 	mixin baseCasts;
51 	static GridContainer _new()
52 	{
53 		static godot_class_constructor constructor;
54 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("GridContainer");
55 		if(constructor is null) return typeof(this).init;
56 		return cast(GridContainer)(constructor());
57 	}
58 	@disable new(size_t s);
59 	/**
60 	
61 	*/
62 	void setColumns(in long columns)
63 	{
64 		checkClassBinding!(typeof(this))();
65 		ptrcall!(void)(_classBinding.setColumns, _godot_object, columns);
66 	}
67 	/**
68 	
69 	*/
70 	long getColumns() const
71 	{
72 		checkClassBinding!(typeof(this))();
73 		return ptrcall!(long)(_classBinding.getColumns, _godot_object);
74 	}
75 	/**
76 	The number of columns in the `GridContainer`. If modified, `GridContainer` reorders its children to accommodate the new layout.
77 	*/
78 	@property long columns()
79 	{
80 		return getColumns();
81 	}
82 	/// ditto
83 	@property void columns(long v)
84 	{
85 		setColumns(v);
86 	}
87 }