1 /**
2 Groove constraint for 2D physics.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.groovejoint2d;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.joint2d;
24 import godot.node2d;
25 import godot.canvasitem;
26 import godot.node;
27 /**
28 Groove constraint for 2D physics.
29 
30 This is useful for making a body "slide" through a segment placed in another.
31 */
32 @GodotBaseClass struct GrooveJoint2D
33 {
34 	enum string _GODOT_internal_name = "GrooveJoint2D";
35 public:
36 @nogc nothrow:
37 	union { godot_object _godot_object; Joint2D _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct _classBinding
42 	{
43 		__gshared:
44 		@GodotName("set_length") GodotMethod!(void, double) setLength;
45 		@GodotName("get_length") GodotMethod!(double) getLength;
46 		@GodotName("set_initial_offset") GodotMethod!(void, double) setInitialOffset;
47 		@GodotName("get_initial_offset") GodotMethod!(double) getInitialOffset;
48 	}
49 	bool opEquals(in GrooveJoint2D other) const { return _godot_object.ptr is other._godot_object.ptr; }
50 	GrooveJoint2D opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
51 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
52 	mixin baseCasts;
53 	static GrooveJoint2D _new()
54 	{
55 		static godot_class_constructor constructor;
56 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("GrooveJoint2D");
57 		if(constructor is null) return typeof(this).init;
58 		return cast(GrooveJoint2D)(constructor());
59 	}
60 	@disable new(size_t s);
61 	/**
62 	
63 	*/
64 	void setLength(in double length)
65 	{
66 		checkClassBinding!(typeof(this))();
67 		ptrcall!(void)(_classBinding.setLength, _godot_object, length);
68 	}
69 	/**
70 	
71 	*/
72 	double getLength() const
73 	{
74 		checkClassBinding!(typeof(this))();
75 		return ptrcall!(double)(_classBinding.getLength, _godot_object);
76 	}
77 	/**
78 	
79 	*/
80 	void setInitialOffset(in double offset)
81 	{
82 		checkClassBinding!(typeof(this))();
83 		ptrcall!(void)(_classBinding.setInitialOffset, _godot_object, offset);
84 	}
85 	/**
86 	
87 	*/
88 	double getInitialOffset() const
89 	{
90 		checkClassBinding!(typeof(this))();
91 		return ptrcall!(double)(_classBinding.getInitialOffset, _godot_object);
92 	}
93 	/**
94 	The groove's length. The groove is from the joint's origin towards $(D length) along the joint's local y axis. Default value: `50`
95 	*/
96 	@property double length()
97 	{
98 		return getLength();
99 	}
100 	/// ditto
101 	@property void length(double v)
102 	{
103 		setLength(v);
104 	}
105 	/**
106 	The body B's initial anchor position defined by the joint's origin and a local offset $(D initialOffset) along the joint's y axis (along the groove). Default value: `25`
107 	*/
108 	@property double initialOffset()
109 	{
110 		return getInitialOffset();
111 	}
112 	/// ditto
113 	@property void initialOffset(double v)
114 	{
115 		setInitialOffset(v);
116 	}
117 }