1 /**
2 Generic input event
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.inputevent;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.resource;
23 import godot.reference;
24 /**
25 Generic input event
26 
27 Base class of all sort of input event. See $(D Node._input).
28 */
29 @GodotBaseClass struct InputEvent
30 {
31 	enum string _GODOT_internal_name = "InputEvent";
32 public:
33 @nogc nothrow:
34 	union { godot_object _godot_object; Resource _GODOT_base; }
35 	alias _GODOT_base this;
36 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
37 	package(godot) __gshared bool _classBindingInitialized = false;
38 	package(godot) static struct _classBinding
39 	{
40 		__gshared:
41 		@GodotName("set_device") GodotMethod!(void, long) setDevice;
42 		@GodotName("get_device") GodotMethod!(long) getDevice;
43 		@GodotName("is_action") GodotMethod!(bool, String) isAction;
44 		@GodotName("is_action_pressed") GodotMethod!(bool, String) isActionPressed;
45 		@GodotName("is_action_released") GodotMethod!(bool, String) isActionReleased;
46 		@GodotName("get_action_strength") GodotMethod!(double, String) getActionStrength;
47 		@GodotName("is_pressed") GodotMethod!(bool) isPressed;
48 		@GodotName("is_echo") GodotMethod!(bool) isEcho;
49 		@GodotName("as_text") GodotMethod!(String) asText;
50 		@GodotName("shortcut_match") GodotMethod!(bool, InputEvent) shortcutMatch;
51 		@GodotName("is_action_type") GodotMethod!(bool) isActionType;
52 		@GodotName("xformed_by") GodotMethod!(InputEvent, Transform2D, Vector2) xformedBy;
53 	}
54 	bool opEquals(in InputEvent other) const { return _godot_object.ptr is other._godot_object.ptr; }
55 	InputEvent opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
56 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
57 	mixin baseCasts;
58 	static InputEvent _new()
59 	{
60 		static godot_class_constructor constructor;
61 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InputEvent");
62 		if(constructor is null) return typeof(this).init;
63 		return cast(InputEvent)(constructor());
64 	}
65 	@disable new(size_t s);
66 	/**
67 	
68 	*/
69 	void setDevice(in long device)
70 	{
71 		checkClassBinding!(typeof(this))();
72 		ptrcall!(void)(_classBinding.setDevice, _godot_object, device);
73 	}
74 	/**
75 	
76 	*/
77 	long getDevice() const
78 	{
79 		checkClassBinding!(typeof(this))();
80 		return ptrcall!(long)(_classBinding.getDevice, _godot_object);
81 	}
82 	/**
83 	Returns `true` if this input event matches a pre-defined action of any type.
84 	*/
85 	bool isAction(StringArg0)(in StringArg0 action) const
86 	{
87 		checkClassBinding!(typeof(this))();
88 		return ptrcall!(bool)(_classBinding.isAction, _godot_object, action);
89 	}
90 	/**
91 	Returns `true` if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types `MOUSE_MOTION`, `SCREEN_DRAG` or `NONE`.
92 	*/
93 	bool isActionPressed(StringArg0)(in StringArg0 action) const
94 	{
95 		checkClassBinding!(typeof(this))();
96 		return ptrcall!(bool)(_classBinding.isActionPressed, _godot_object, action);
97 	}
98 	/**
99 	Returns `true` if the given action is released (i.e. not pressed). Not relevant for the event types `MOUSE_MOTION`, `SCREEN_DRAG` or `NONE`.
100 	*/
101 	bool isActionReleased(StringArg0)(in StringArg0 action) const
102 	{
103 		checkClassBinding!(typeof(this))();
104 		return ptrcall!(bool)(_classBinding.isActionReleased, _godot_object, action);
105 	}
106 	/**
107 	
108 	*/
109 	double getActionStrength(StringArg0)(in StringArg0 action) const
110 	{
111 		checkClassBinding!(typeof(this))();
112 		return ptrcall!(double)(_classBinding.getActionStrength, _godot_object, action);
113 	}
114 	/**
115 	Returns `true` if this input event is pressed. Not relevant for the event types `MOUSE_MOTION`, `SCREEN_DRAG` or `NONE`.
116 	*/
117 	bool isPressed() const
118 	{
119 		checkClassBinding!(typeof(this))();
120 		return ptrcall!(bool)(_classBinding.isPressed, _godot_object);
121 	}
122 	/**
123 	Returns `true` if this input event is an echo event (only for events of type KEY).
124 	*/
125 	bool isEcho() const
126 	{
127 		checkClassBinding!(typeof(this))();
128 		return ptrcall!(bool)(_classBinding.isEcho, _godot_object);
129 	}
130 	/**
131 	Returns a $(D String) representation of the event.
132 	*/
133 	String asText() const
134 	{
135 		checkClassBinding!(typeof(this))();
136 		return ptrcall!(String)(_classBinding.asText, _godot_object);
137 	}
138 	/**
139 	
140 	*/
141 	bool shortcutMatch(InputEvent event) const
142 	{
143 		checkClassBinding!(typeof(this))();
144 		return ptrcall!(bool)(_classBinding.shortcutMatch, _godot_object, event);
145 	}
146 	/**
147 	Returns `true` if this input event's type is one of the `InputEvent` constants.
148 	*/
149 	bool isActionType() const
150 	{
151 		checkClassBinding!(typeof(this))();
152 		return ptrcall!(bool)(_classBinding.isActionType, _godot_object);
153 	}
154 	/**
155 	
156 	*/
157 	Ref!InputEvent xformedBy(in Transform2D xform, in Vector2 local_ofs = Vector2(0, 0)) const
158 	{
159 		checkClassBinding!(typeof(this))();
160 		return ptrcall!(InputEvent)(_classBinding.xformedBy, _godot_object, xform, local_ofs);
161 	}
162 	/**
163 	The event's device ID.
164 	*/
165 	@property long device()
166 	{
167 		return getDevice();
168 	}
169 	/// ditto
170 	@property void device(long v)
171 	{
172 		setDevice(v);
173 	}
174 }