1 /** 2 Input event type for gamepad joysticks and other motions. For buttons see `InputEventJoypadButton`. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.inputeventjoypadmotion; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.inputevent; 24 import godot.resource; 25 import godot.reference; 26 /** 27 Input event type for gamepad joysticks and other motions. For buttons see `InputEventJoypadButton`. 28 29 Stores information about joystick motions. One `InputEventJoypadMotion` represents one axis at a time. 30 */ 31 @GodotBaseClass struct InputEventJoypadMotion 32 { 33 enum string _GODOT_internal_name = "InputEventJoypadMotion"; 34 public: 35 @nogc nothrow: 36 union { godot_object _godot_object; InputEvent _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct _classBinding 41 { 42 __gshared: 43 @GodotName("set_axis") GodotMethod!(void, long) setAxis; 44 @GodotName("get_axis") GodotMethod!(long) getAxis; 45 @GodotName("set_axis_value") GodotMethod!(void, double) setAxisValue; 46 @GodotName("get_axis_value") GodotMethod!(double) getAxisValue; 47 } 48 bool opEquals(in InputEventJoypadMotion other) const { return _godot_object.ptr is other._godot_object.ptr; } 49 InputEventJoypadMotion opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 50 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 51 mixin baseCasts; 52 static InputEventJoypadMotion _new() 53 { 54 static godot_class_constructor constructor; 55 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InputEventJoypadMotion"); 56 if(constructor is null) return typeof(this).init; 57 return cast(InputEventJoypadMotion)(constructor()); 58 } 59 @disable new(size_t s); 60 /** 61 62 */ 63 void setAxis(in long axis) 64 { 65 checkClassBinding!(typeof(this))(); 66 ptrcall!(void)(_classBinding.setAxis, _godot_object, axis); 67 } 68 /** 69 70 */ 71 long getAxis() const 72 { 73 checkClassBinding!(typeof(this))(); 74 return ptrcall!(long)(_classBinding.getAxis, _godot_object); 75 } 76 /** 77 78 */ 79 void setAxisValue(in double axis_value) 80 { 81 checkClassBinding!(typeof(this))(); 82 ptrcall!(void)(_classBinding.setAxisValue, _godot_object, axis_value); 83 } 84 /** 85 86 */ 87 double getAxisValue() const 88 { 89 checkClassBinding!(typeof(this))(); 90 return ptrcall!(double)(_classBinding.getAxisValue, _godot_object); 91 } 92 /** 93 Axis identifier. Use one of the `JOY_AXIS_*` constants in $(D @GlobalScope). 94 */ 95 @property long axis() 96 { 97 return getAxis(); 98 } 99 /// ditto 100 @property void axis(long v) 101 { 102 setAxis(v); 103 } 104 /** 105 Current position of the joystick on the given axis. The value ranges from `-1.0` to `1.0`. A value of `0` means the axis is in its resting position. 106 */ 107 @property double axisValue() 108 { 109 return getAxisValue(); 110 } 111 /// ditto 112 @property void axisValue(double v) 113 { 114 setAxisValue(v); 115 } 116 }