1 /** 2 Line shape for 2D collisions. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.lineshape2d; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.shape2d; 24 import godot.resource; 25 import godot.reference; 26 /** 27 Line shape for 2D collisions. 28 29 It works like a 2D plane and will not allow any body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame. 30 */ 31 @GodotBaseClass struct LineShape2D 32 { 33 enum string _GODOT_internal_name = "LineShape2D"; 34 public: 35 @nogc nothrow: 36 union { godot_object _godot_object; Shape2D _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct _classBinding 41 { 42 __gshared: 43 @GodotName("set_normal") GodotMethod!(void, Vector2) setNormal; 44 @GodotName("get_normal") GodotMethod!(Vector2) getNormal; 45 @GodotName("set_d") GodotMethod!(void, double) setD; 46 @GodotName("get_d") GodotMethod!(double) getD; 47 } 48 bool opEquals(in LineShape2D other) const { return _godot_object.ptr is other._godot_object.ptr; } 49 LineShape2D opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 50 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 51 mixin baseCasts; 52 static LineShape2D _new() 53 { 54 static godot_class_constructor constructor; 55 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("LineShape2D"); 56 if(constructor is null) return typeof(this).init; 57 return cast(LineShape2D)(constructor()); 58 } 59 @disable new(size_t s); 60 /** 61 62 */ 63 void setNormal(in Vector2 normal) 64 { 65 checkClassBinding!(typeof(this))(); 66 ptrcall!(void)(_classBinding.setNormal, _godot_object, normal); 67 } 68 /** 69 70 */ 71 Vector2 getNormal() const 72 { 73 checkClassBinding!(typeof(this))(); 74 return ptrcall!(Vector2)(_classBinding.getNormal, _godot_object); 75 } 76 /** 77 78 */ 79 void setD(in double d) 80 { 81 checkClassBinding!(typeof(this))(); 82 ptrcall!(void)(_classBinding.setD, _godot_object, d); 83 } 84 /** 85 86 */ 87 double getD() const 88 { 89 checkClassBinding!(typeof(this))(); 90 return ptrcall!(double)(_classBinding.getD, _godot_object); 91 } 92 /** 93 The line's normal. 94 */ 95 @property Vector2 normal() 96 { 97 return getNormal(); 98 } 99 /// ditto 100 @property void normal(Vector2 v) 101 { 102 setNormal(v); 103 } 104 /** 105 The line's distance from the origin. 106 */ 107 @property double d() 108 { 109 return getD(); 110 } 111 /// ditto 112 @property void d(double v) 113 { 114 setD(v); 115 } 116 }