1 /**
2 2D navigation and pathfinding node.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.navigation2d;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.node2d;
24 import godot.navigationpolygon;
25 import godot.canvasitem;
26 import godot.node;
27 /**
28 2D navigation and pathfinding node.
29 
30 Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of $(D NavigationPolygon) resources. By default these are automatically collected from child $(D NavigationPolygonInstance) nodes, but they can also be added on the fly with $(D navpolyAdd).
31 */
32 @GodotBaseClass struct Navigation2D
33 {
34 	enum string _GODOT_internal_name = "Navigation2D";
35 public:
36 @nogc nothrow:
37 	union { godot_object _godot_object; Node2D _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct _classBinding
42 	{
43 		__gshared:
44 		@GodotName("navpoly_add") GodotMethod!(long, NavigationPolygon, Transform2D, GodotObject) navpolyAdd;
45 		@GodotName("navpoly_set_transform") GodotMethod!(void, long, Transform2D) navpolySetTransform;
46 		@GodotName("navpoly_remove") GodotMethod!(void, long) navpolyRemove;
47 		@GodotName("get_simple_path") GodotMethod!(PoolVector2Array, Vector2, Vector2, bool) getSimplePath;
48 		@GodotName("get_closest_point") GodotMethod!(Vector2, Vector2) getClosestPoint;
49 		@GodotName("get_closest_point_owner") GodotMethod!(GodotObject, Vector2) getClosestPointOwner;
50 	}
51 	bool opEquals(in Navigation2D other) const { return _godot_object.ptr is other._godot_object.ptr; }
52 	Navigation2D opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
53 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
54 	mixin baseCasts;
55 	static Navigation2D _new()
56 	{
57 		static godot_class_constructor constructor;
58 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Navigation2D");
59 		if(constructor is null) return typeof(this).init;
60 		return cast(Navigation2D)(constructor());
61 	}
62 	@disable new(size_t s);
63 	/**
64 	Adds a $(D NavigationPolygon). Returns an ID for use with $(D navpolyRemove) or $(D navpolySetTransform). If given, a $(D Transform2D) is applied to the polygon. The optional `owner` is used as return value for $(D getClosestPointOwner).
65 	*/
66 	long navpolyAdd(NavigationPolygon mesh, in Transform2D xform, GodotObject owner = GodotObject.init)
67 	{
68 		checkClassBinding!(typeof(this))();
69 		return ptrcall!(long)(_classBinding.navpolyAdd, _godot_object, mesh, xform, owner);
70 	}
71 	/**
72 	Sets the transform applied to the $(D NavigationPolygon) with the given ID.
73 	*/
74 	void navpolySetTransform(in long id, in Transform2D xform)
75 	{
76 		checkClassBinding!(typeof(this))();
77 		ptrcall!(void)(_classBinding.navpolySetTransform, _godot_object, id, xform);
78 	}
79 	/**
80 	Removes the $(D NavigationPolygon) with the given ID.
81 	*/
82 	void navpolyRemove(in long id)
83 	{
84 		checkClassBinding!(typeof(this))();
85 		ptrcall!(void)(_classBinding.navpolyRemove, _godot_object, id);
86 	}
87 	/**
88 	Returns the path between two given points. Points are in local coordinate space. If `optimize` is `true` (the default), the path is smoothed by merging path segments where possible.
89 	*/
90 	PoolVector2Array getSimplePath(in Vector2 start, in Vector2 end, in bool optimize = true)
91 	{
92 		checkClassBinding!(typeof(this))();
93 		return ptrcall!(PoolVector2Array)(_classBinding.getSimplePath, _godot_object, start, end, optimize);
94 	}
95 	/**
96 	Returns the navigation point closest to the point given. Points are in local coordinate space.
97 	*/
98 	Vector2 getClosestPoint(in Vector2 to_point)
99 	{
100 		checkClassBinding!(typeof(this))();
101 		return ptrcall!(Vector2)(_classBinding.getClosestPoint, _godot_object, to_point);
102 	}
103 	/**
104 	Returns the owner of the $(D NavigationPolygon) which contains the navigation point closest to the point given. This is usually a $(D NavigtionPolygonInstance). For polygons added via $(D navpolyAdd), returns the owner that was given (or `null` if the `owner` parameter was omitted).
105 	*/
106 	GodotObject getClosestPointOwner(in Vector2 to_point)
107 	{
108 		checkClassBinding!(typeof(this))();
109 		return ptrcall!(GodotObject)(_classBinding.getClosestPointOwner, _godot_object, to_point);
110 	}
111 }