1 /**
2 Defines a 2D polygon for LightOccluder2D.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.occluderpolygon2d;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.resource;
24 import godot.reference;
25 /**
26 Defines a 2D polygon for LightOccluder2D.
27 
28 Editor facility that helps you draw a 2D polygon used as resource for $(D LightOccluder2D).
29 */
30 @GodotBaseClass struct OccluderPolygon2D
31 {
32 	enum string _GODOT_internal_name = "OccluderPolygon2D";
33 public:
34 @nogc nothrow:
35 	union { godot_object _godot_object; Resource _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct _classBinding
40 	{
41 		__gshared:
42 		@GodotName("set_closed") GodotMethod!(void, bool) setClosed;
43 		@GodotName("is_closed") GodotMethod!(bool) isClosed;
44 		@GodotName("set_cull_mode") GodotMethod!(void, long) setCullMode;
45 		@GodotName("get_cull_mode") GodotMethod!(OccluderPolygon2D.CullMode) getCullMode;
46 		@GodotName("set_polygon") GodotMethod!(void, PoolVector2Array) setPolygon;
47 		@GodotName("get_polygon") GodotMethod!(PoolVector2Array) getPolygon;
48 	}
49 	bool opEquals(in OccluderPolygon2D other) const { return _godot_object.ptr is other._godot_object.ptr; }
50 	OccluderPolygon2D opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
51 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
52 	mixin baseCasts;
53 	static OccluderPolygon2D _new()
54 	{
55 		static godot_class_constructor constructor;
56 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("OccluderPolygon2D");
57 		if(constructor is null) return typeof(this).init;
58 		return cast(OccluderPolygon2D)(constructor());
59 	}
60 	@disable new(size_t s);
61 	/// 
62 	enum CullMode : int
63 	{
64 		/**
65 		Culling mode for the occlusion. Disabled means no culling. See $(D cullMode).
66 		*/
67 		cullDisabled = 0,
68 		/**
69 		Culling mode for the occlusion. Sets the culling to be in clockwise direction. See $(D cullMode).
70 		*/
71 		cullClockwise = 1,
72 		/**
73 		Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See $(D cullMode).
74 		*/
75 		cullCounterClockwise = 2,
76 	}
77 	/// 
78 	enum Constants : int
79 	{
80 		cullDisabled = 0,
81 		cullClockwise = 1,
82 		cullCounterClockwise = 2,
83 	}
84 	/**
85 	
86 	*/
87 	void setClosed(in bool closed)
88 	{
89 		checkClassBinding!(typeof(this))();
90 		ptrcall!(void)(_classBinding.setClosed, _godot_object, closed);
91 	}
92 	/**
93 	
94 	*/
95 	bool isClosed() const
96 	{
97 		checkClassBinding!(typeof(this))();
98 		return ptrcall!(bool)(_classBinding.isClosed, _godot_object);
99 	}
100 	/**
101 	
102 	*/
103 	void setCullMode(in long cull_mode)
104 	{
105 		checkClassBinding!(typeof(this))();
106 		ptrcall!(void)(_classBinding.setCullMode, _godot_object, cull_mode);
107 	}
108 	/**
109 	
110 	*/
111 	OccluderPolygon2D.CullMode getCullMode() const
112 	{
113 		checkClassBinding!(typeof(this))();
114 		return ptrcall!(OccluderPolygon2D.CullMode)(_classBinding.getCullMode, _godot_object);
115 	}
116 	/**
117 	
118 	*/
119 	void setPolygon(in PoolVector2Array polygon)
120 	{
121 		checkClassBinding!(typeof(this))();
122 		ptrcall!(void)(_classBinding.setPolygon, _godot_object, polygon);
123 	}
124 	/**
125 	
126 	*/
127 	PoolVector2Array getPolygon() const
128 	{
129 		checkClassBinding!(typeof(this))();
130 		return ptrcall!(PoolVector2Array)(_classBinding.getPolygon, _godot_object);
131 	}
132 	/**
133 	If `true` closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value `true`.
134 	*/
135 	@property bool closed()
136 	{
137 		return isClosed();
138 	}
139 	/// ditto
140 	@property void closed(bool v)
141 	{
142 		setClosed(v);
143 	}
144 	/**
145 	Set the direction of the occlusion culling when not `CULL_DISABLED`. Default value `DISABLED`.
146 	*/
147 	@property OccluderPolygon2D.CullMode cullMode()
148 	{
149 		return getCullMode();
150 	}
151 	/// ditto
152 	@property void cullMode(long v)
153 	{
154 		setCullMode(v);
155 	}
156 	/**
157 	A $(D Vector2) array with the index for polygon's vertices positions.
158 	*/
159 	@property PoolVector2Array polygon()
160 	{
161 		return getPolygon();
162 	}
163 	/// ditto
164 	@property void polygon(PoolVector2Array v)
165 	{
166 		setPolygon(v);
167 	}
168 }