1 /** 2 A parallax scrolling layer to be used with $(D ParallaxBackground). 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.parallaxlayer; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.node2d; 24 import godot.canvasitem; 25 import godot.node; 26 /** 27 A parallax scrolling layer to be used with $(D ParallaxBackground). 28 29 A ParallaxLayer must be the child of a $(D ParallaxBackground) node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the $(D ParallaxBackground.scrollOffset) value. 30 This node's children will be affected by its scroll offset. 31 Note that any changes to this node's position and scale made after it enters the scene will be ignored. 32 */ 33 @GodotBaseClass struct ParallaxLayer 34 { 35 enum string _GODOT_internal_name = "ParallaxLayer"; 36 public: 37 @nogc nothrow: 38 union { godot_object _godot_object; Node2D _GODOT_base; } 39 alias _GODOT_base this; 40 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 41 package(godot) __gshared bool _classBindingInitialized = false; 42 package(godot) static struct _classBinding 43 { 44 __gshared: 45 @GodotName("set_motion_scale") GodotMethod!(void, Vector2) setMotionScale; 46 @GodotName("get_motion_scale") GodotMethod!(Vector2) getMotionScale; 47 @GodotName("set_motion_offset") GodotMethod!(void, Vector2) setMotionOffset; 48 @GodotName("get_motion_offset") GodotMethod!(Vector2) getMotionOffset; 49 @GodotName("set_mirroring") GodotMethod!(void, Vector2) setMirroring; 50 @GodotName("get_mirroring") GodotMethod!(Vector2) getMirroring; 51 } 52 bool opEquals(in ParallaxLayer other) const { return _godot_object.ptr is other._godot_object.ptr; } 53 ParallaxLayer opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 54 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 55 mixin baseCasts; 56 static ParallaxLayer _new() 57 { 58 static godot_class_constructor constructor; 59 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("ParallaxLayer"); 60 if(constructor is null) return typeof(this).init; 61 return cast(ParallaxLayer)(constructor()); 62 } 63 @disable new(size_t s); 64 /** 65 66 */ 67 void setMotionScale(in Vector2 scale) 68 { 69 checkClassBinding!(typeof(this))(); 70 ptrcall!(void)(_classBinding.setMotionScale, _godot_object, scale); 71 } 72 /** 73 74 */ 75 Vector2 getMotionScale() const 76 { 77 checkClassBinding!(typeof(this))(); 78 return ptrcall!(Vector2)(_classBinding.getMotionScale, _godot_object); 79 } 80 /** 81 82 */ 83 void setMotionOffset(in Vector2 offset) 84 { 85 checkClassBinding!(typeof(this))(); 86 ptrcall!(void)(_classBinding.setMotionOffset, _godot_object, offset); 87 } 88 /** 89 90 */ 91 Vector2 getMotionOffset() const 92 { 93 checkClassBinding!(typeof(this))(); 94 return ptrcall!(Vector2)(_classBinding.getMotionOffset, _godot_object); 95 } 96 /** 97 98 */ 99 void setMirroring(in Vector2 mirror) 100 { 101 checkClassBinding!(typeof(this))(); 102 ptrcall!(void)(_classBinding.setMirroring, _godot_object, mirror); 103 } 104 /** 105 106 */ 107 Vector2 getMirroring() const 108 { 109 checkClassBinding!(typeof(this))(); 110 return ptrcall!(Vector2)(_classBinding.getMirroring, _godot_object); 111 } 112 /** 113 Multiplies the ParallaxLayer's motion. If an axis is set to `0` it will not scroll. 114 */ 115 @property Vector2 motionScale() 116 { 117 return getMotionScale(); 118 } 119 /// ditto 120 @property void motionScale(Vector2 v) 121 { 122 setMotionScale(v); 123 } 124 /** 125 The ParallaxLayer's offset relative to the parent ParallaxBackground's $(D ParallaxBackground.scrollOffset). 126 */ 127 @property Vector2 motionOffset() 128 { 129 return getMotionOffset(); 130 } 131 /// ditto 132 @property void motionOffset(Vector2 v) 133 { 134 setMotionOffset(v); 135 } 136 /** 137 The ParallaxLayer's $(D Texture) mirroring. Useful for creating an infinite scrolling background. If an axis is set to `0` the $(D Texture) will not be mirrored. Default value: `(0, 0)`. 138 */ 139 @property Vector2 motionMirroring() 140 { 141 return getMirroring(); 142 } 143 /// ditto 144 @property void motionMirroring(Vector2 v) 145 { 146 setMirroring(v); 147 } 148 }