1 /**
2 
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.physics2dtestmotionresult;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.reference;
24 /**
25 
26 */
27 @GodotBaseClass struct Physics2DTestMotionResult
28 {
29 	enum string _GODOT_internal_name = "Physics2DTestMotionResult";
30 public:
31 @nogc nothrow:
32 	union { godot_object _godot_object; Reference _GODOT_base; }
33 	alias _GODOT_base this;
34 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
35 	package(godot) __gshared bool _classBindingInitialized = false;
36 	package(godot) static struct _classBinding
37 	{
38 		__gshared:
39 		@GodotName("get_motion") GodotMethod!(Vector2) getMotion;
40 		@GodotName("get_motion_remainder") GodotMethod!(Vector2) getMotionRemainder;
41 		@GodotName("get_collision_point") GodotMethod!(Vector2) getCollisionPoint;
42 		@GodotName("get_collision_normal") GodotMethod!(Vector2) getCollisionNormal;
43 		@GodotName("get_collider_velocity") GodotMethod!(Vector2) getColliderVelocity;
44 		@GodotName("get_collider_id") GodotMethod!(long) getColliderId;
45 		@GodotName("get_collider_rid") GodotMethod!(RID) getColliderRid;
46 		@GodotName("get_collider") GodotMethod!(GodotObject) getCollider;
47 		@GodotName("get_collider_shape") GodotMethod!(long) getColliderShape;
48 	}
49 	bool opEquals(in Physics2DTestMotionResult other) const { return _godot_object.ptr is other._godot_object.ptr; }
50 	Physics2DTestMotionResult opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
51 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
52 	mixin baseCasts;
53 	static Physics2DTestMotionResult _new()
54 	{
55 		static godot_class_constructor constructor;
56 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Physics2DTestMotionResult");
57 		if(constructor is null) return typeof(this).init;
58 		return cast(Physics2DTestMotionResult)(constructor());
59 	}
60 	@disable new(size_t s);
61 	/**
62 	
63 	*/
64 	Vector2 getMotion() const
65 	{
66 		checkClassBinding!(typeof(this))();
67 		return ptrcall!(Vector2)(_classBinding.getMotion, _godot_object);
68 	}
69 	/**
70 	
71 	*/
72 	Vector2 getMotionRemainder() const
73 	{
74 		checkClassBinding!(typeof(this))();
75 		return ptrcall!(Vector2)(_classBinding.getMotionRemainder, _godot_object);
76 	}
77 	/**
78 	
79 	*/
80 	Vector2 getCollisionPoint() const
81 	{
82 		checkClassBinding!(typeof(this))();
83 		return ptrcall!(Vector2)(_classBinding.getCollisionPoint, _godot_object);
84 	}
85 	/**
86 	
87 	*/
88 	Vector2 getCollisionNormal() const
89 	{
90 		checkClassBinding!(typeof(this))();
91 		return ptrcall!(Vector2)(_classBinding.getCollisionNormal, _godot_object);
92 	}
93 	/**
94 	
95 	*/
96 	Vector2 getColliderVelocity() const
97 	{
98 		checkClassBinding!(typeof(this))();
99 		return ptrcall!(Vector2)(_classBinding.getColliderVelocity, _godot_object);
100 	}
101 	/**
102 	
103 	*/
104 	long getColliderId() const
105 	{
106 		checkClassBinding!(typeof(this))();
107 		return ptrcall!(long)(_classBinding.getColliderId, _godot_object);
108 	}
109 	/**
110 	
111 	*/
112 	RID getColliderRid() const
113 	{
114 		checkClassBinding!(typeof(this))();
115 		return ptrcall!(RID)(_classBinding.getColliderRid, _godot_object);
116 	}
117 	/**
118 	
119 	*/
120 	GodotObject getCollider() const
121 	{
122 		checkClassBinding!(typeof(this))();
123 		return ptrcall!(GodotObject)(_classBinding.getCollider, _godot_object);
124 	}
125 	/**
126 	
127 	*/
128 	long getColliderShape() const
129 	{
130 		checkClassBinding!(typeof(this))();
131 		return ptrcall!(long)(_classBinding.getColliderShape, _godot_object);
132 	}
133 	/**
134 	
135 	*/
136 	@property Vector2 motion()
137 	{
138 		return getMotion();
139 	}
140 	/**
141 	
142 	*/
143 	@property Vector2 motionRemainder()
144 	{
145 		return getMotionRemainder();
146 	}
147 	/**
148 	
149 	*/
150 	@property Vector2 collisionPoint()
151 	{
152 		return getCollisionPoint();
153 	}
154 	/**
155 	
156 	*/
157 	@property Vector2 collisionNormal()
158 	{
159 		return getCollisionNormal();
160 	}
161 	/**
162 	
163 	*/
164 	@property Vector2 colliderVelocity()
165 	{
166 		return getColliderVelocity();
167 	}
168 	/**
169 	
170 	*/
171 	@property long colliderId()
172 	{
173 		return getColliderId();
174 	}
175 	/**
176 	
177 	*/
178 	@property RID colliderRid()
179 	{
180 		return getColliderRid();
181 	}
182 	/**
183 	
184 	*/
185 	@property GodotObject collider()
186 	{
187 		return getCollider();
188 	}
189 	/**
190 	
191 	*/
192 	@property long colliderShape()
193 	{
194 		return getColliderShape();
195 	}
196 }