1 /** 2 A material for physics properties. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.physicsmaterial; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.resource; 24 import godot.reference; 25 /** 26 A material for physics properties. 27 28 Provides a means of modifying the collision properties of a $(D PhysicsBody). 29 */ 30 @GodotBaseClass struct PhysicsMaterial 31 { 32 enum string _GODOT_internal_name = "PhysicsMaterial"; 33 public: 34 @nogc nothrow: 35 union { godot_object _godot_object; Resource _GODOT_base; } 36 alias _GODOT_base this; 37 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 38 package(godot) __gshared bool _classBindingInitialized = false; 39 package(godot) static struct _classBinding 40 { 41 __gshared: 42 @GodotName("set_friction") GodotMethod!(void, double) setFriction; 43 @GodotName("get_friction") GodotMethod!(double) getFriction; 44 @GodotName("set_rough") GodotMethod!(void, bool) setRough; 45 @GodotName("is_rough") GodotMethod!(bool) isRough; 46 @GodotName("set_bounce") GodotMethod!(void, double) setBounce; 47 @GodotName("get_bounce") GodotMethod!(double) getBounce; 48 @GodotName("set_absorbent") GodotMethod!(void, bool) setAbsorbent; 49 @GodotName("is_absorbent") GodotMethod!(bool) isAbsorbent; 50 } 51 bool opEquals(in PhysicsMaterial other) const { return _godot_object.ptr is other._godot_object.ptr; } 52 PhysicsMaterial opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 53 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 54 mixin baseCasts; 55 static PhysicsMaterial _new() 56 { 57 static godot_class_constructor constructor; 58 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("PhysicsMaterial"); 59 if(constructor is null) return typeof(this).init; 60 return cast(PhysicsMaterial)(constructor()); 61 } 62 @disable new(size_t s); 63 /** 64 65 */ 66 void setFriction(in double friction) 67 { 68 checkClassBinding!(typeof(this))(); 69 ptrcall!(void)(_classBinding.setFriction, _godot_object, friction); 70 } 71 /** 72 73 */ 74 double getFriction() const 75 { 76 checkClassBinding!(typeof(this))(); 77 return ptrcall!(double)(_classBinding.getFriction, _godot_object); 78 } 79 /** 80 81 */ 82 void setRough(in bool rough) 83 { 84 checkClassBinding!(typeof(this))(); 85 ptrcall!(void)(_classBinding.setRough, _godot_object, rough); 86 } 87 /** 88 89 */ 90 bool isRough() const 91 { 92 checkClassBinding!(typeof(this))(); 93 return ptrcall!(bool)(_classBinding.isRough, _godot_object); 94 } 95 /** 96 97 */ 98 void setBounce(in double bounce) 99 { 100 checkClassBinding!(typeof(this))(); 101 ptrcall!(void)(_classBinding.setBounce, _godot_object, bounce); 102 } 103 /** 104 105 */ 106 double getBounce() const 107 { 108 checkClassBinding!(typeof(this))(); 109 return ptrcall!(double)(_classBinding.getBounce, _godot_object); 110 } 111 /** 112 113 */ 114 void setAbsorbent(in bool absorbent) 115 { 116 checkClassBinding!(typeof(this))(); 117 ptrcall!(void)(_classBinding.setAbsorbent, _godot_object, absorbent); 118 } 119 /** 120 121 */ 122 bool isAbsorbent() const 123 { 124 checkClassBinding!(typeof(this))(); 125 return ptrcall!(bool)(_classBinding.isAbsorbent, _godot_object); 126 } 127 /** 128 The body's friction. Values range from `0` (frictionless) to `1` (maximum friction). Default value: `1`. 129 */ 130 @property double friction() 131 { 132 return getFriction(); 133 } 134 /// ditto 135 @property void friction(double v) 136 { 137 setFriction(v); 138 } 139 /** 140 141 */ 142 @property bool rough() 143 { 144 return isRough(); 145 } 146 /// ditto 147 @property void rough(bool v) 148 { 149 setRough(v); 150 } 151 /** 152 The body's bounciness. Default value: `0`. 153 */ 154 @property double bounce() 155 { 156 return getBounce(); 157 } 158 /// ditto 159 @property void bounce(double v) 160 { 161 setBounce(v); 162 } 163 /** 164 165 */ 166 @property bool absorbent() 167 { 168 return isAbsorbent(); 169 } 170 /// ditto 171 @property void absorbent(bool v) 172 { 173 setAbsorbent(v); 174 } 175 }