1 /**
2 Pin Joint for 3D Shapes.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.pinjoint;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.joint;
24 import godot.spatial;
25 import godot.node;
26 /**
27 Pin Joint for 3D Shapes.
28 
29 Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
30 */
31 @GodotBaseClass struct PinJoint
32 {
33 	enum string _GODOT_internal_name = "PinJoint";
34 public:
35 @nogc nothrow:
36 	union { godot_object _godot_object; Joint _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct _classBinding
41 	{
42 		__gshared:
43 		@GodotName("set_param") GodotMethod!(void, long, double) setParam;
44 		@GodotName("get_param") GodotMethod!(double, long) getParam;
45 	}
46 	bool opEquals(in PinJoint other) const { return _godot_object.ptr is other._godot_object.ptr; }
47 	PinJoint opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
48 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
49 	mixin baseCasts;
50 	static PinJoint _new()
51 	{
52 		static godot_class_constructor constructor;
53 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("PinJoint");
54 		if(constructor is null) return typeof(this).init;
55 		return cast(PinJoint)(constructor());
56 	}
57 	@disable new(size_t s);
58 	/// 
59 	enum Param : int
60 	{
61 		/**
62 		The force with which the pinned objects stay in positional relation to each other.
63 		The higher, the stronger.
64 		*/
65 		paramBias = 0,
66 		/**
67 		The force with which the pinned objects stay in velocity relation to each other.
68 		The higher, the stronger.
69 		*/
70 		paramDamping = 1,
71 		/**
72 		If above 0, this value is the maximum value for an impulse that this Joint produces.
73 		*/
74 		paramImpulseClamp = 2,
75 	}
76 	/// 
77 	enum Constants : int
78 	{
79 		paramBias = 0,
80 		paramDamping = 1,
81 		paramImpulseClamp = 2,
82 	}
83 	/**
84 	
85 	*/
86 	void setParam(in long param, in double value)
87 	{
88 		checkClassBinding!(typeof(this))();
89 		ptrcall!(void)(_classBinding.setParam, _godot_object, param, value);
90 	}
91 	/**
92 	
93 	*/
94 	double getParam(in long param) const
95 	{
96 		checkClassBinding!(typeof(this))();
97 		return ptrcall!(double)(_classBinding.getParam, _godot_object, param);
98 	}
99 	/**
100 	The force with which the pinned objects stay in positional relation to each other.
101 	The higher, the stronger.
102 	*/
103 	@property double paramsBias()
104 	{
105 		return getParam(0);
106 	}
107 	/// ditto
108 	@property void paramsBias(double v)
109 	{
110 		setParam(0, v);
111 	}
112 	/**
113 	The force with which the pinned objects stay in velocity relation to each other.
114 	The higher, the stronger.
115 	*/
116 	@property double paramsDamping()
117 	{
118 		return getParam(1);
119 	}
120 	/// ditto
121 	@property void paramsDamping(double v)
122 	{
123 		setParam(1, v);
124 	}
125 	/**
126 	If above 0, this value is the maximum value for an impulse that this Joint produces.
127 	*/
128 	@property double paramsImpulseClamp()
129 	{
130 		return getParam(2);
131 	}
132 	/// ditto
133 	@property void paramsImpulseClamp(double v)
134 	{
135 		setParam(2, v);
136 	}
137 }