1 /**
2 Base class for anything that keeps a reference count.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.reference;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 /**
24 Base class for anything that keeps a reference count.
25 
26 Resource and many other helper objects inherit this. References keep an internal reference counter so they are only released when no longer in use.
27 */
28 @GodotBaseClass struct Reference
29 {
30 	enum string _GODOT_internal_name = "Reference";
31 public:
32 @nogc nothrow:
33 	union { godot_object _godot_object; GodotObject _GODOT_base; }
34 	alias _GODOT_base this;
35 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
36 	package(godot) __gshared bool _classBindingInitialized = false;
37 	package(godot) static struct _classBinding
38 	{
39 		__gshared:
40 		@GodotName("init_ref") GodotMethod!(bool) initRef;
41 		@GodotName("reference") GodotMethod!(bool) reference;
42 		@GodotName("unreference") GodotMethod!(bool) unreference;
43 	}
44 	bool opEquals(in Reference other) const { return _godot_object.ptr is other._godot_object.ptr; }
45 	Reference opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
46 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
47 	mixin baseCasts;
48 	static Reference _new()
49 	{
50 		static godot_class_constructor constructor;
51 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Reference");
52 		if(constructor is null) return typeof(this).init;
53 		return cast(Reference)(constructor());
54 	}
55 	@disable new(size_t s);
56 	/**
57 	
58 	*/
59 	bool initRef()
60 	{
61 		checkClassBinding!(typeof(this))();
62 		return ptrcall!(bool)(_classBinding.initRef, _godot_object);
63 	}
64 	/**
65 	Increase the internal reference counter. Use this only if you really know what you are doing.
66 	*/
67 	bool reference()
68 	{
69 		checkClassBinding!(typeof(this))();
70 		return ptrcall!(bool)(_classBinding.reference, _godot_object);
71 	}
72 	/**
73 	Decrease the internal reference counter. Use this only if you really know what you are doing.
74 	*/
75 	bool unreference()
76 	{
77 		checkClassBinding!(typeof(this))();
78 		return ptrcall!(bool)(_classBinding.unreference, _godot_object);
79 	}
80 }