1 /**
2 Resource Preloader Node.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.resourcepreloader;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.node;
24 import godot.resource;
25 /**
26 Resource Preloader Node.
27 
28 This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
29 */
30 @GodotBaseClass struct ResourcePreloader
31 {
32 	enum string _GODOT_internal_name = "ResourcePreloader";
33 public:
34 @nogc nothrow:
35 	union { godot_object _godot_object; Node _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct _classBinding
40 	{
41 		__gshared:
42 		@GodotName("_set_resources") GodotMethod!(void, Array) _setResources;
43 		@GodotName("_get_resources") GodotMethod!(Array) _getResources;
44 		@GodotName("add_resource") GodotMethod!(void, String, Resource) addResource;
45 		@GodotName("remove_resource") GodotMethod!(void, String) removeResource;
46 		@GodotName("rename_resource") GodotMethod!(void, String, String) renameResource;
47 		@GodotName("has_resource") GodotMethod!(bool, String) hasResource;
48 		@GodotName("get_resource") GodotMethod!(Resource, String) getResource;
49 		@GodotName("get_resource_list") GodotMethod!(PoolStringArray) getResourceList;
50 	}
51 	bool opEquals(in ResourcePreloader other) const { return _godot_object.ptr is other._godot_object.ptr; }
52 	ResourcePreloader opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
53 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
54 	mixin baseCasts;
55 	static ResourcePreloader _new()
56 	{
57 		static godot_class_constructor constructor;
58 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("ResourcePreloader");
59 		if(constructor is null) return typeof(this).init;
60 		return cast(ResourcePreloader)(constructor());
61 	}
62 	@disable new(size_t s);
63 	/**
64 	
65 	*/
66 	void _setResources(in Array arg0)
67 	{
68 		Array _GODOT_args = Array.empty_array;
69 		_GODOT_args.append(arg0);
70 		String _GODOT_method_name = String("_set_resources");
71 		this.callv(_GODOT_method_name, _GODOT_args);
72 	}
73 	/**
74 	
75 	*/
76 	Array _getResources() const
77 	{
78 		Array _GODOT_args = Array.empty_array;
79 		String _GODOT_method_name = String("_get_resources");
80 		return this.callv(_GODOT_method_name, _GODOT_args).as!(RefOrT!Array);
81 	}
82 	/**
83 	
84 	*/
85 	void addResource(StringArg0)(in StringArg0 name, Resource resource)
86 	{
87 		checkClassBinding!(typeof(this))();
88 		ptrcall!(void)(_classBinding.addResource, _godot_object, name, resource);
89 	}
90 	/**
91 	Remove a resource from the preloader by text id.
92 	*/
93 	void removeResource(StringArg0)(in StringArg0 name)
94 	{
95 		checkClassBinding!(typeof(this))();
96 		ptrcall!(void)(_classBinding.removeResource, _godot_object, name);
97 	}
98 	/**
99 	Rename a resource inside the preloader, from a text-id to a new text-id.
100 	*/
101 	void renameResource(StringArg0, StringArg1)(in StringArg0 name, in StringArg1 newname)
102 	{
103 		checkClassBinding!(typeof(this))();
104 		ptrcall!(void)(_classBinding.renameResource, _godot_object, name, newname);
105 	}
106 	/**
107 	Return true if the preloader has a given resource.
108 	*/
109 	bool hasResource(StringArg0)(in StringArg0 name) const
110 	{
111 		checkClassBinding!(typeof(this))();
112 		return ptrcall!(bool)(_classBinding.hasResource, _godot_object, name);
113 	}
114 	/**
115 	Return the resource given a text-id.
116 	*/
117 	Ref!Resource getResource(StringArg0)(in StringArg0 name) const
118 	{
119 		checkClassBinding!(typeof(this))();
120 		return ptrcall!(Resource)(_classBinding.getResource, _godot_object, name);
121 	}
122 	/**
123 	Return the list of resources inside the preloader.
124 	*/
125 	PoolStringArray getResourceList() const
126 	{
127 		checkClassBinding!(typeof(this))();
128 		return ptrcall!(PoolStringArray)(_classBinding.getResourceList, _godot_object);
129 	}
130 	/**
131 	
132 	*/
133 	@property Array resources()
134 	{
135 		return _getResources();
136 	}
137 	/// ditto
138 	@property void resources(Array v)
139 	{
140 		_setResources(v);
141 	}
142 }