1 /**
2 A custom shader program.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.shader;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.resource;
24 import godot.texture;
25 import godot.reference;
26 /**
27 A custom shader program.
28 
29 This class allows you to define a custom shader program that can be used for various materials to render objects.
30 */
31 @GodotBaseClass struct Shader
32 {
33 	enum string _GODOT_internal_name = "Shader";
34 public:
35 @nogc nothrow:
36 	union { godot_object _godot_object; Resource _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct _classBinding
41 	{
42 		__gshared:
43 		@GodotName("get_mode") GodotMethod!(Shader.Mode) getMode;
44 		@GodotName("set_code") GodotMethod!(void, String) setCode;
45 		@GodotName("get_code") GodotMethod!(String) getCode;
46 		@GodotName("set_default_texture_param") GodotMethod!(void, String, Texture) setDefaultTextureParam;
47 		@GodotName("get_default_texture_param") GodotMethod!(Texture, String) getDefaultTextureParam;
48 		@GodotName("has_param") GodotMethod!(bool, String) hasParam;
49 	}
50 	bool opEquals(in Shader other) const { return _godot_object.ptr is other._godot_object.ptr; }
51 	Shader opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
52 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
53 	mixin baseCasts;
54 	static Shader _new()
55 	{
56 		static godot_class_constructor constructor;
57 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Shader");
58 		if(constructor is null) return typeof(this).init;
59 		return cast(Shader)(constructor());
60 	}
61 	@disable new(size_t s);
62 	/// 
63 	enum Mode : int
64 	{
65 		/**
66 		
67 		*/
68 		modeSpatial = 0,
69 		/**
70 		
71 		*/
72 		modeCanvasItem = 1,
73 		/**
74 		
75 		*/
76 		modeParticles = 2,
77 	}
78 	/// 
79 	enum Constants : int
80 	{
81 		modeSpatial = 0,
82 		modeCanvasItem = 1,
83 		modeParticles = 2,
84 	}
85 	/**
86 	Returns the shader mode for the shader, either `MODE_CANVAS_ITEM`, `MODE_SPATIAL` or `MODE_PARTICLES`
87 	*/
88 	Shader.Mode getMode() const
89 	{
90 		checkClassBinding!(typeof(this))();
91 		return ptrcall!(Shader.Mode)(_classBinding.getMode, _godot_object);
92 	}
93 	/**
94 	
95 	*/
96 	void setCode(StringArg0)(in StringArg0 code)
97 	{
98 		checkClassBinding!(typeof(this))();
99 		ptrcall!(void)(_classBinding.setCode, _godot_object, code);
100 	}
101 	/**
102 	
103 	*/
104 	String getCode() const
105 	{
106 		checkClassBinding!(typeof(this))();
107 		return ptrcall!(String)(_classBinding.getCode, _godot_object);
108 	}
109 	/**
110 	
111 	*/
112 	void setDefaultTextureParam(StringArg0)(in StringArg0 param, Texture texture)
113 	{
114 		checkClassBinding!(typeof(this))();
115 		ptrcall!(void)(_classBinding.setDefaultTextureParam, _godot_object, param, texture);
116 	}
117 	/**
118 	
119 	*/
120 	Ref!Texture getDefaultTextureParam(StringArg0)(in StringArg0 param) const
121 	{
122 		checkClassBinding!(typeof(this))();
123 		return ptrcall!(Texture)(_classBinding.getDefaultTextureParam, _godot_object, param);
124 	}
125 	/**
126 	
127 	*/
128 	bool hasParam(StringArg0)(in StringArg0 name) const
129 	{
130 		checkClassBinding!(typeof(this))();
131 		return ptrcall!(bool)(_classBinding.hasParam, _godot_object, name);
132 	}
133 	/**
134 	
135 	*/
136 	@property String code()
137 	{
138 		return getCode();
139 	}
140 	/// ditto
141 	@property void code(String v)
142 	{
143 		setCode(v);
144 	}
145 }