1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.skeleton2d; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.node2d; 24 import godot.bone2d; 25 import godot.canvasitem; 26 import godot.node; 27 /** 28 29 */ 30 @GodotBaseClass struct Skeleton2D 31 { 32 enum string _GODOT_internal_name = "Skeleton2D"; 33 public: 34 @nogc nothrow: 35 union { godot_object _godot_object; Node2D _GODOT_base; } 36 alias _GODOT_base this; 37 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 38 package(godot) __gshared bool _classBindingInitialized = false; 39 package(godot) static struct _classBinding 40 { 41 __gshared: 42 @GodotName("_update_bone_setup") GodotMethod!(void) _updateBoneSetup; 43 @GodotName("_update_transform") GodotMethod!(void) _updateTransform; 44 @GodotName("get_bone_count") GodotMethod!(long) getBoneCount; 45 @GodotName("get_bone") GodotMethod!(Bone2D, long) getBone; 46 @GodotName("get_skeleton") GodotMethod!(RID) getSkeleton; 47 } 48 bool opEquals(in Skeleton2D other) const { return _godot_object.ptr is other._godot_object.ptr; } 49 Skeleton2D opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 50 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 51 mixin baseCasts; 52 static Skeleton2D _new() 53 { 54 static godot_class_constructor constructor; 55 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Skeleton2D"); 56 if(constructor is null) return typeof(this).init; 57 return cast(Skeleton2D)(constructor()); 58 } 59 @disable new(size_t s); 60 /** 61 62 */ 63 void _updateBoneSetup() 64 { 65 Array _GODOT_args = Array.empty_array; 66 String _GODOT_method_name = String("_update_bone_setup"); 67 this.callv(_GODOT_method_name, _GODOT_args); 68 } 69 /** 70 71 */ 72 void _updateTransform() 73 { 74 Array _GODOT_args = Array.empty_array; 75 String _GODOT_method_name = String("_update_transform"); 76 this.callv(_GODOT_method_name, _GODOT_args); 77 } 78 /** 79 80 */ 81 long getBoneCount() const 82 { 83 checkClassBinding!(typeof(this))(); 84 return ptrcall!(long)(_classBinding.getBoneCount, _godot_object); 85 } 86 /** 87 88 */ 89 Bone2D getBone(in long idx) 90 { 91 checkClassBinding!(typeof(this))(); 92 return ptrcall!(Bone2D)(_classBinding.getBone, _godot_object, idx); 93 } 94 /** 95 96 */ 97 RID getSkeleton() const 98 { 99 checkClassBinding!(typeof(this))(); 100 return ptrcall!(RID)(_classBinding.getSkeleton, _godot_object); 101 } 102 }