1 /**
2 Exits a function and returns an optional value.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscriptreturn;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.visualscriptnode;
24 import godot.resource;
25 import godot.reference;
26 /**
27 Exits a function and returns an optional value.
28 
29 Ends the execution of a function and returns control to the calling function. Optionally, it can return a $(D Variant) value.
30 $(B Input Ports:)
31 - Sequence
32 - Data (variant): `result` (optional)
33 $(B Output Ports:)
34 none
35 */
36 @GodotBaseClass struct VisualScriptReturn
37 {
38 	enum string _GODOT_internal_name = "VisualScriptReturn";
39 public:
40 @nogc nothrow:
41 	union { godot_object _godot_object; VisualScriptNode _GODOT_base; }
42 	alias _GODOT_base this;
43 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
44 	package(godot) __gshared bool _classBindingInitialized = false;
45 	package(godot) static struct _classBinding
46 	{
47 		__gshared:
48 		@GodotName("set_return_type") GodotMethod!(void, long) setReturnType;
49 		@GodotName("get_return_type") GodotMethod!(Variant.Type) getReturnType;
50 		@GodotName("set_enable_return_value") GodotMethod!(void, bool) setEnableReturnValue;
51 		@GodotName("is_return_value_enabled") GodotMethod!(bool) isReturnValueEnabled;
52 	}
53 	bool opEquals(in VisualScriptReturn other) const { return _godot_object.ptr is other._godot_object.ptr; }
54 	VisualScriptReturn opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
55 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
56 	mixin baseCasts;
57 	static VisualScriptReturn _new()
58 	{
59 		static godot_class_constructor constructor;
60 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptReturn");
61 		if(constructor is null) return typeof(this).init;
62 		return cast(VisualScriptReturn)(constructor());
63 	}
64 	@disable new(size_t s);
65 	/**
66 	
67 	*/
68 	void setReturnType(in long type)
69 	{
70 		checkClassBinding!(typeof(this))();
71 		ptrcall!(void)(_classBinding.setReturnType, _godot_object, type);
72 	}
73 	/**
74 	
75 	*/
76 	Variant.Type getReturnType() const
77 	{
78 		checkClassBinding!(typeof(this))();
79 		return ptrcall!(Variant.Type)(_classBinding.getReturnType, _godot_object);
80 	}
81 	/**
82 	
83 	*/
84 	void setEnableReturnValue(in bool enable)
85 	{
86 		checkClassBinding!(typeof(this))();
87 		ptrcall!(void)(_classBinding.setEnableReturnValue, _godot_object, enable);
88 	}
89 	/**
90 	
91 	*/
92 	bool isReturnValueEnabled() const
93 	{
94 		checkClassBinding!(typeof(this))();
95 		return ptrcall!(bool)(_classBinding.isReturnValueEnabled, _godot_object);
96 	}
97 	/**
98 	If `true` the `return` input port is available.
99 	*/
100 	@property bool returnEnabled()
101 	{
102 		return isReturnValueEnabled();
103 	}
104 	/// ditto
105 	@property void returnEnabled(bool v)
106 	{
107 		setEnableReturnValue(v);
108 	}
109 	/**
110 	The return value's data type.
111 	*/
112 	@property Variant.Type returnType()
113 	{
114 		return getReturnType();
115 	}
116 	/// ditto
117 	@property void returnType(long v)
118 	{
119 		setReturnType(v);
120 	}
121 }