1 /** 2 Conditional loop. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualscriptwhile; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.visualscriptnode; 24 import godot.resource; 25 import godot.reference; 26 /** 27 Conditional loop. 28 29 Loops while a condition is `true`. Execution continues out the `exit` Sequence port when the loop terminates. 30 $(B Input Ports:) 31 - Sequence: `while(cond)` 32 - Data (bool): `cond` 33 $(B Output Ports:) 34 - Sequence: `repeat` 35 - Sequence: `exit` 36 */ 37 @GodotBaseClass struct VisualScriptWhile 38 { 39 enum string _GODOT_internal_name = "VisualScriptWhile"; 40 public: 41 @nogc nothrow: 42 union { godot_object _godot_object; VisualScriptNode _GODOT_base; } 43 alias _GODOT_base this; 44 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 45 package(godot) __gshared bool _classBindingInitialized = false; 46 package(godot) static struct _classBinding 47 { 48 __gshared: 49 } 50 bool opEquals(in VisualScriptWhile other) const { return _godot_object.ptr is other._godot_object.ptr; } 51 VisualScriptWhile opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 52 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 53 mixin baseCasts; 54 static VisualScriptWhile _new() 55 { 56 static godot_class_constructor constructor; 57 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptWhile"); 58 if(constructor is null) return typeof(this).init; 59 return cast(VisualScriptWhile)(constructor()); 60 } 61 @disable new(size_t s); 62 }