1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernode; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.resource; 23 import godot.reference; 24 /** 25 26 */ 27 @GodotBaseClass struct VisualShaderNode 28 { 29 enum string _GODOT_internal_name = "VisualShaderNode"; 30 public: 31 @nogc nothrow: 32 union { godot_object _godot_object; Resource _GODOT_base; } 33 alias _GODOT_base this; 34 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 35 package(godot) __gshared bool _classBindingInitialized = false; 36 package(godot) static struct _classBinding 37 { 38 __gshared: 39 @GodotName("set_output_port_for_preview") GodotMethod!(void, long) setOutputPortForPreview; 40 @GodotName("get_output_port_for_preview") GodotMethod!(long) getOutputPortForPreview; 41 @GodotName("set_input_port_default_value") GodotMethod!(void, long, Variant) setInputPortDefaultValue; 42 @GodotName("get_input_port_default_value") GodotMethod!(Variant, long) getInputPortDefaultValue; 43 @GodotName("_set_default_input_values") GodotMethod!(void, Array) _setDefaultInputValues; 44 @GodotName("_get_default_input_values") GodotMethod!(Array) _getDefaultInputValues; 45 } 46 bool opEquals(in VisualShaderNode other) const { return _godot_object.ptr is other._godot_object.ptr; } 47 VisualShaderNode opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 48 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 49 mixin baseCasts; 50 static VisualShaderNode _new() 51 { 52 static godot_class_constructor constructor; 53 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNode"); 54 if(constructor is null) return typeof(this).init; 55 return cast(VisualShaderNode)(constructor()); 56 } 57 @disable new(size_t s); 58 /** 59 60 */ 61 void setOutputPortForPreview(in long port) 62 { 63 checkClassBinding!(typeof(this))(); 64 ptrcall!(void)(_classBinding.setOutputPortForPreview, _godot_object, port); 65 } 66 /** 67 68 */ 69 long getOutputPortForPreview() const 70 { 71 checkClassBinding!(typeof(this))(); 72 return ptrcall!(long)(_classBinding.getOutputPortForPreview, _godot_object); 73 } 74 /** 75 76 */ 77 void setInputPortDefaultValue(VariantArg1)(in long port, in VariantArg1 value) 78 { 79 checkClassBinding!(typeof(this))(); 80 ptrcall!(void)(_classBinding.setInputPortDefaultValue, _godot_object, port, value); 81 } 82 /** 83 84 */ 85 Variant getInputPortDefaultValue(in long port) const 86 { 87 checkClassBinding!(typeof(this))(); 88 return ptrcall!(Variant)(_classBinding.getInputPortDefaultValue, _godot_object, port); 89 } 90 /** 91 92 */ 93 void _setDefaultInputValues(in Array values) 94 { 95 Array _GODOT_args = Array.empty_array; 96 _GODOT_args.append(values); 97 String _GODOT_method_name = String("_set_default_input_values"); 98 this.callv(_GODOT_method_name, _GODOT_args); 99 } 100 /** 101 102 */ 103 Array _getDefaultInputValues() const 104 { 105 Array _GODOT_args = Array.empty_array; 106 String _GODOT_method_name = String("_get_default_input_values"); 107 return this.callv(_GODOT_method_name, _GODOT_args).as!(RefOrT!Array); 108 } 109 /** 110 111 */ 112 @property long outputPortForPreview() 113 { 114 return getOutputPortForPreview(); 115 } 116 /// ditto 117 @property void outputPortForPreview(long v) 118 { 119 setOutputPortForPreview(v); 120 } 121 /** 122 123 */ 124 @property Array defaultInputValues() 125 { 126 return _getDefaultInputValues(); 127 } 128 /// ditto 129 @property void defaultInputValues(Array v) 130 { 131 _setDefaultInputValues(v); 132 } 133 }