1 /**
2 
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualshadernodetransformuniform;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.visualshadernodeuniform;
24 import godot.visualshadernode;
25 import godot.resource;
26 import godot.reference;
27 /**
28 
29 */
30 @GodotBaseClass struct VisualShaderNodeTransformUniform
31 {
32 	enum string _GODOT_internal_name = "VisualShaderNodeTransformUniform";
33 public:
34 @nogc nothrow:
35 	union { godot_object _godot_object; VisualShaderNodeUniform _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct _classBinding
40 	{
41 		__gshared:
42 	}
43 	bool opEquals(in VisualShaderNodeTransformUniform other) const { return _godot_object.ptr is other._godot_object.ptr; }
44 	VisualShaderNodeTransformUniform opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
45 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
46 	mixin baseCasts;
47 	static VisualShaderNodeTransformUniform _new()
48 	{
49 		static godot_class_constructor constructor;
50 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeTransformUniform");
51 		if(constructor is null) return typeof(this).init;
52 		return cast(VisualShaderNodeTransformUniform)(constructor());
53 	}
54 	@disable new(size_t s);
55 }