/** Copyright: Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) Copyright (c) 2017-2018 Godot-D contributors License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) */ module godot.visualshadernodevectorlen; import std.meta : AliasSeq, staticIndexOf; import std.traits : Unqual; import godot.d.meta; import godot.core; import godot.c; import godot.d.bind; import godot.d.reference; import godot.object; import godot.classdb; import godot.visualshadernode; import godot.resource; import godot.reference; /** */ @GodotBaseClass struct VisualShaderNodeVectorLen { enum string _GODOT_internal_name = "VisualShaderNodeVectorLen"; public: @nogc nothrow: union { godot_object _godot_object; VisualShaderNode _GODOT_base; } alias _GODOT_base this; alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); package(godot) __gshared bool _classBindingInitialized = false; package(godot) static struct _classBinding { __gshared: } bool opEquals(in VisualShaderNodeVectorLen other) const { return _godot_object.ptr is other._godot_object.ptr; } VisualShaderNodeVectorLen opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } mixin baseCasts; static VisualShaderNodeVectorLen _new() { static godot_class_constructor constructor; if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeVectorLen"); if(constructor is null) return typeof(this).init; return cast(VisualShaderNodeVectorLen)(constructor()); } @disable new(size_t s); }