1 /**
2 Default environment properties for the entire scene (post-processing effects, lightning and background settings).
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.worldenvironment;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.node;
24 import godot.environment;
25 /**
26 Default environment properties for the entire scene (post-processing effects, lightning and background settings).
27 
28 The `WorldEnvironment` node is used to configure the default $(D Environment) for the scene.
29 The parameters defined in the `WorldEnvironment` can be overridden by an $(D Environment) node set on the current $(D Camera). Additionally, only one `WorldEnvironment` may be instanced in a given scene at a time.
30 The `WorldEnvironment` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
31 */
32 @GodotBaseClass struct WorldEnvironment
33 {
34 	enum string _GODOT_internal_name = "WorldEnvironment";
35 public:
36 @nogc nothrow:
37 	union { godot_object _godot_object; Node _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct _classBinding
42 	{
43 		__gshared:
44 		@GodotName("set_environment") GodotMethod!(void, Environment) setEnvironment;
45 		@GodotName("get_environment") GodotMethod!(Environment) getEnvironment;
46 	}
47 	bool opEquals(in WorldEnvironment other) const { return _godot_object.ptr is other._godot_object.ptr; }
48 	WorldEnvironment opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
49 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
50 	mixin baseCasts;
51 	static WorldEnvironment _new()
52 	{
53 		static godot_class_constructor constructor;
54 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("WorldEnvironment");
55 		if(constructor is null) return typeof(this).init;
56 		return cast(WorldEnvironment)(constructor());
57 	}
58 	@disable new(size_t s);
59 	/**
60 	
61 	*/
62 	void setEnvironment(Environment env)
63 	{
64 		checkClassBinding!(typeof(this))();
65 		ptrcall!(void)(_classBinding.setEnvironment, _godot_object, env);
66 	}
67 	/**
68 	
69 	*/
70 	Ref!Environment getEnvironment() const
71 	{
72 		checkClassBinding!(typeof(this))();
73 		return ptrcall!(Environment)(_classBinding.getEnvironment, _godot_object);
74 	}
75 	/**
76 	The $(D Environment) resource used by this `WorldEnvironment`, defining the default properties.
77 	*/
78 	@property Environment environment()
79 	{
80 		return getEnvironment();
81 	}
82 	/// ditto
83 	@property void environment(Environment v)
84 	{
85 		setEnvironment(v);
86 	}
87 }