1 /**
2 Sort all child nodes based on their Y positions.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.ysort;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.node2d;
24 import godot.canvasitem;
25 import godot.node;
26 /**
27 Sort all child nodes based on their Y positions.
28 
29 The child node must inherit from $(D CanvasItem) for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position.
30 */
31 @GodotBaseClass struct YSort
32 {
33 	enum string _GODOT_internal_name = "YSort";
34 public:
35 @nogc nothrow:
36 	union { godot_object _godot_object; Node2D _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct _classBinding
41 	{
42 		__gshared:
43 		@GodotName("set_sort_enabled") GodotMethod!(void, bool) setSortEnabled;
44 		@GodotName("is_sort_enabled") GodotMethod!(bool) isSortEnabled;
45 	}
46 	bool opEquals(in YSort other) const { return _godot_object.ptr is other._godot_object.ptr; }
47 	YSort opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
48 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
49 	mixin baseCasts;
50 	static YSort _new()
51 	{
52 		static godot_class_constructor constructor;
53 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("YSort");
54 		if(constructor is null) return typeof(this).init;
55 		return cast(YSort)(constructor());
56 	}
57 	@disable new(size_t s);
58 	/**
59 	
60 	*/
61 	void setSortEnabled(in bool enabled)
62 	{
63 		checkClassBinding!(typeof(this))();
64 		ptrcall!(void)(_classBinding.setSortEnabled, _godot_object, enabled);
65 	}
66 	/**
67 	
68 	*/
69 	bool isSortEnabled() const
70 	{
71 		checkClassBinding!(typeof(this))();
72 		return ptrcall!(bool)(_classBinding.isSortEnabled, _godot_object);
73 	}
74 	/**
75 	If `true` child nodes are sorted, otherwise sorting is disabled. Default: `true`.
76 	*/
77 	@property bool sortEnabled()
78 	{
79 		return isSortEnabled();
80 	}
81 	/// ditto
82 	@property void sortEnabled(bool v)
83 	{
84 		setSortEnabled(v);
85 	}
86 }