Language

Definition for a language that the generator can output native bindings for.

Members

Structs

ClassOutputFile
struct ClassOutputFile

A file output for a Godot class.

Variables

classOutputFiles
ClassOutputFile[] classOutputFiles;

Outputs per Godot class. Each one is written *unless* return value is null. There could be more than 1 in some languages like C++ (.h and .cpp)

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