AcceptDialog

Base dialog for user notification.

This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.

Members

Aliases

BaseClasses
alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses)
Undocumented in source.

Functions

_builtinTextEntered
void _builtinTextEntered(String arg0)
_customAction
void _customAction(String arg0)
_ok
void _ok()
addButton
Button addButton(String text, bool right, String action)

Adds a button with label text and a custom action to the dialog and returns the created button. action will be passed to the customAction signal when pressed. If true, right will place the button to the right of any sibling buttons.

addCancel
Button addCancel(String name)

Adds a button with label name and a cancel action to the dialog and returns the created button.

getHideOnOk
bool getHideOnOk()
getLabel
Label getLabel()

Returns the label used for built-in text.

getOk
Button getOk()

Returns the OK Button instance.

getText
String getText()
hasAutowrap
bool hasAutowrap()
opAssign
typeof(null) opAssign(typeof(null) n)
opEquals
bool opEquals(AcceptDialog other)
opEquals
bool opEquals(typeof(null) n)
registerTextEnter
void registerTextEnter(Node line_edit)

Registers a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.

setAutowrap
void setAutowrap(bool autowrap)
setHideOnOk
void setHideOnOk(bool enabled)
setText
void setText(String text)
toHash
size_t toHash()

Mixins

__anonymous
mixin baseCasts
Undocumented in source.

Properties

dialogAutowrap
bool dialogAutowrap [@property getter]
bool dialogAutowrap [@property setter]

Sets autowrapping for the text in the dialog.

dialogHideOnOk
bool dialogHideOnOk [@property getter]
bool dialogHideOnOk [@property setter]

If true, the dialog is hidden when the OK button is pressed. You can set it to false if you want to do e.g. input validation when receiving the confirmed signal, and handle hiding the dialog in your own logic. Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example FileDialog defaults to false, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in FileDialog to disable hiding the dialog when pressing OK.

dialogText
String dialogText [@property getter]
String dialogText [@property setter]

The text displayed by the dialog.

Static functions

_new
AcceptDialog _new()

Construct a new instance of AcceptDialog. Note: use memnew!AcceptDialog instead.

Static variables

_classBindingInitialized
bool _classBindingInitialized;
Undocumented in source.

Structs

GDNativeClassBinding
struct GDNativeClassBinding
Undocumented in source.

Unions

__anonymous
union __anonymous
Undocumented in source.

Variables

_GODOT_internal_name
enum string _GODOT_internal_name;
Undocumented in source.

Mixed In Members

From mixin baseCasts

as
inout(To) as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
inout(To) as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
inout(ToRef) as()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(ToRef)
Undocumented in source.
opCast
void* opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
godot_object opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.

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