Returns true if an animation is currently being played.
Plays the animation named anim. If no anim is provided, the current animation is played.
Stops the current animation (does not reset the frame counter).
The current animation from the frames resource. If this value changes, the frame counter is reset.
The displayed animation frame's index.
The SpriteFrames resource containing the animation(s).
If true, the animation is currently playing.
Construct a new instance of AnimatedSprite3D. Note: use memnew!AnimatedSprite3D instead.
2D sprite node in 3D world, that can use multiple 2D textures for animation.
Animations are created using a SpriteFrames resource, which can be configured in the editor via the SpriteFrames panel.