AnimationNodeBlendSpace1D.addBlendPoint

Adds a new point that represents a node on the virtual axis at a given position set by pos. You can insert it at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.

struct AnimationNodeBlendSpace1D
@nogc nothrow
void
addBlendPoint
(,
in double pos
,
in long at_index = -1
)

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