godot-d ~releases (2022-04-02T06:37:10.8312204)
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AnimationNodeStateMachine.addNode
godot
animationnodestatemachine
AnimationNodeStateMachine
Adds a new node to the graph. The
position
is used for display in the editor.
struct
AnimationNodeStateMachine
@
nogc
nothrow
void
addNode
(
in
String
name
,
AnimationNode
node
,
in
Vector2
position
=
Vector2
(0, 0)
)
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godot
animationnodestatemachine
AnimationNodeStateMachine
aliases
BaseClasses
functions
_treeChanged
addNode
addTransition
getEndNode
getGraphOffset
getNode
getNodeName
getNodePosition
getStartNode
getTransition
getTransitionCount
getTransitionFrom
getTransitionTo
hasNode
hasTransition
opAssign
opEquals
removeNode
removeTransition
removeTransitionByIndex
renameNode
replaceNode
setEndNode
setGraphOffset
setNodePosition
setStartNode
toHash
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Adds a new node to the graph. The position is used for display in the editor.