AnimationPlayer.assignedAnimation

If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also currentAnimation.

  1. String assignedAnimation [@property getter]
  2. String assignedAnimation [@property setter]
    struct AnimationPlayer
    @nogc nothrow @property
    void
    assignedAnimation
    (
    String v
    )

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