AnimationPlayer

Container and player of Animation resources.

An animation player is used for general-purpose playback of Animation resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. AnimationPlayer is more suited than Tween for animations where you know the final values in advance. For example, fading a screen in and out is more easily done with an AnimationPlayer node thanks to the animation tools provided by the editor. That particular example can also be implemented with a Tween node, but it requires doing everything by code. Updating the target properties of animations occurs at process time.

@GodotBaseClass
struct AnimationPlayer {}

Members

Aliases

BaseClasses
alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses)
Undocumented in source.

Enums

AnimationMethodCallMode
enum AnimationMethodCallMode
AnimationProcessMode
enum AnimationProcessMode
Constants
enum Constants

Functions

_animationChanged
void _animationChanged()
_nodeRemoved
void _nodeRemoved(Node arg0)
addAnimation
GodotError addAnimation(String name, Animation animation)

Adds animation to the player accessible with the key name.

advance
void advance(double delta)

Shifts position in the animation timeline and immediately updates the animation. delta is the time in seconds to shift. Events between the current frame and delta are handled.

animationGetNext
String animationGetNext(String anim_from)

Returns the name of the next animation in the queue.

animationSetNext
void animationSetNext(String anim_from, String anim_to)

Triggers the anim_to animation when the anim_from animation completes.

clearCaches
void clearCaches()

AnimationPlayer caches animated nodes. It may not notice if a node disappears; clearCaches forces it to update the cache again.

clearQueue
void clearQueue()

Clears all queued, unplayed animations.

findAnimation
String findAnimation(Animation animation)

Returns the name of animation or an empty string if not found.

getAnimation
Ref!Animation getAnimation(String name)

Returns the Animation with key name or null if not found.

getAnimationList
PoolStringArray getAnimationList()

Returns the list of stored animation names.

getAnimationProcessMode
AnimationPlayer.AnimationProcessMode getAnimationProcessMode()
getAssignedAnimation
String getAssignedAnimation()
getAutoplay
String getAutoplay()
getBlendTime
double getBlendTime(String anim_from, String anim_to)

Gets the blend time (in seconds) between two animations, referenced by their names.

getCurrentAnimation
String getCurrentAnimation()
getCurrentAnimationLength
double getCurrentAnimationLength()
getCurrentAnimationPosition
double getCurrentAnimationPosition()
getDefaultBlendTime
double getDefaultBlendTime()
getMethodCallMode
AnimationPlayer.AnimationMethodCallMode getMethodCallMode()
getPlayingSpeed
double getPlayingSpeed()

Gets the actual playing speed of current animation or 0 if not playing. This speed is the playbackSpeed property multiplied by custom_speed argument specified when calling the play method.

getQueue
PoolStringArray getQueue()

Returns a list of the animation names that are currently queued to play.

getRoot
NodePath getRoot()
getSpeedScale
double getSpeedScale()
hasAnimation
bool hasAnimation(String name)

Returns true if the AnimationPlayer stores an Animation with key name.

isActive
bool isActive()
isPlaying
bool isPlaying()

Returns true if playing an animation.

opAssign
typeof(null) opAssign(typeof(null) n)
opEquals
bool opEquals(AnimationPlayer other)
opEquals
bool opEquals(typeof(null) n)
play
void play(String name, double custom_blend, double custom_speed, bool from_end)

Plays the animation with key name. Custom blend times and speed can be set. If custom_speed is negative and from_end is true, the animation will play backwards (which is equivalent to calling playBackwards). The AnimationPlayer keeps track of its current or last played animation with assignedAnimation. If this method is called with that same animation name, or with no name parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see stop for both pause and stop). If the animation was already playing, it will keep playing. Note: The animation will be updated the next time the AnimationPlayer is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call advance(0).

playBackwards
void playBackwards(String name, double custom_blend)

Plays the animation with key name in reverse. This method is a shorthand for play with custom_speed = -1.0 and from_end = true, so see its description for more information.

queue
void queue(String name)

Queues an animation for playback once the current one is done. Note: If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow.

removeAnimation
void removeAnimation(String name)

Removes the animation with key name.

renameAnimation
void renameAnimation(String name, String newname)

Renames an existing animation with key name to newname.

seek
void seek(double seconds, bool update)

Seeks the animation to the seconds point in time (in seconds). If update is true, the animation updates too, otherwise it updates at process time. Events between the current frame and seconds are skipped.

setActive
void setActive(bool active)
setAnimationProcessMode
void setAnimationProcessMode(long mode)
setAssignedAnimation
void setAssignedAnimation(String anim)
setAutoplay
void setAutoplay(String name)
setBlendTime
void setBlendTime(String anim_from, String anim_to, double sec)

Specifies a blend time (in seconds) between two animations, referenced by their names.

setCurrentAnimation
void setCurrentAnimation(String anim)
setDefaultBlendTime
void setDefaultBlendTime(double sec)
setMethodCallMode
void setMethodCallMode(long mode)
setRoot
void setRoot(NodePathArg0 path)
setSpeedScale
void setSpeedScale(double speed)
stop
void stop(bool reset)

Stops or pauses the currently playing animation. If reset is true, the animation position is reset to 0 and the playback speed is reset to 1.0. If reset is false, the currentAnimationPosition will be kept and calling play or playBackwards without arguments or with the same animation name as assignedAnimation will resume the animation.

toHash
size_t toHash()

Mixins

__anonymous
mixin baseCasts
Undocumented in source.

Properties

assignedAnimation
String assignedAnimation [@property getter]
String assignedAnimation [@property setter]

If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also currentAnimation.

autoplay
String autoplay [@property getter]
String autoplay [@property setter]

The name of the animation to play when the scene loads.

currentAnimation
String currentAnimation [@property getter]
String currentAnimation [@property setter]

The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See play for more information on playing animations. Note: while this property appears in the inspector, it's not meant to be edited, and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see Animation.

currentAnimationLength
double currentAnimationLength [@property getter]

The length (in seconds) of the currently being played animation.

currentAnimationPosition
double currentAnimationPosition [@property getter]

The position (in seconds) of the currently playing animation.

methodCallMode
AnimationPlayer.AnimationMethodCallMode methodCallMode [@property getter]
long methodCallMode [@property setter]

The call mode to use for Call Method tracks.

playbackActive
bool playbackActive [@property getter]
bool playbackActive [@property setter]

If true, updates animations in response to process-related notifications.

playbackDefaultBlendTime
double playbackDefaultBlendTime [@property getter]
double playbackDefaultBlendTime [@property setter]

The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision.

playbackProcessMode
AnimationPlayer.AnimationProcessMode playbackProcessMode [@property getter]
long playbackProcessMode [@property setter]

The process notification in which to update animations.

playbackSpeed
double playbackSpeed [@property getter]
double playbackSpeed [@property setter]

The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed.

rootNode
NodePath rootNode [@property getter]
NodePath rootNode [@property setter]

The node from which node path references will travel.

Static functions

_new
AnimationPlayer _new()

Construct a new instance of AnimationPlayer. Note: use memnew!AnimationPlayer instead.

Static variables

_classBindingInitialized
bool _classBindingInitialized;
Undocumented in source.

Structs

GDNativeClassBinding
struct GDNativeClassBinding
Undocumented in source.

Unions

__anonymous
union __anonymous
Undocumented in source.

Variables

_GODOT_internal_name
enum string _GODOT_internal_name;
Undocumented in source.

Mixed In Members

From mixin baseCasts

as
inout(To) as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
inout(To) as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
inout(ToRef) as()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(ToRef)
Undocumented in source.
opCast
void* opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
godot_object opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.

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