Area.overlapsBody

If true, the given physics body overlaps the Area. Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. The body argument can either be a PhysicsBody or a GridMap instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).

struct Area
@nogc nothrow const
bool
overlapsBody

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