Area2D.gravityVec

The area's gravity vector (not normalized). If gravity is a point (see gravityPoint), this will be the point of attraction.

  1. Vector2 gravityVec [@property getter]
  2. Vector2 gravityVec [@property setter]
    struct Area2D
    @nogc nothrow @property
    void
    gravityVec
    (
    Vector2 v
    )

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