ArrayMesh.ArrayType

Values

ValueMeaning
arrayVertex0

PoolVector3Array, PoolVector2Array, or Array of vertex positions.

arrayNormal1

PoolVector3Array of vertex normals.

arrayTangent2

PoolRealArray of vertex tangents. Each element in groups of 4 floats, first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.

arrayColor3

PoolColorArray of vertex colors.

arrayTexUv4

PoolVector2Array for UV coordinates.

arrayTexUv25

PoolVector2Array for second UV coordinates.

arrayBones6

PoolRealArray or PoolIntArray of bone indices. Each element in groups of 4 floats.

arrayWeights7

PoolRealArray of bone weights. Each element in groups of 4 floats.

arrayIndex8

PoolIntArray of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the *i*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices. For triangles, the index array is interpreted as triples, referring to the vertices of each triangle. For lines, the index array is in pairs indicating the start and end of each line.

arrayMax9

Represents the size of the arraytype enum.

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